It’s more often than not these days that a game released in an underwhelming state is left abandoned in a pool of its own minor updates. On occasion, though, we have a redemption arc like that belonging to 2020's Cyberpunk 2077.
Originally released in a state that was barely functional and riddled with more bugs than an anteater’s digestive tract, it’s safe to say that CD Projekt Red has not only redeemed its reputation, but the game is now celebrated as one of the strongest RPGs of the decade.
Somehow, this goliath of neon violence is now on Nintendo Switch 2 as Cyberpunk 2077: Ultimate Edition, but how does a handheld deal with this phoenix-like, vindicated video game?

Well, firstly, this release comes with some swanky new controls. The most immediately impressive is gyro aiming, not a revolutionary idea by any stretch in 2025, but a hugely welcome addition that can really help with fine adjustments during gunplay. CDPR have also added a swathe of different options on how it can be implemented, adjusting sensitivity, when gyro becomes enabled (for example, only when you’re aiming down sights), and even how much your movements are dampened to avoid twitchy nonsense.
Mouse controls are also an option, but they don’t feel quite as natural and well-realised. The game’s frame rate (more on that to come) limits responsiveness, but this could easily be a limitation of my own experience with mouse controls at lower frame rates; I’m certain there’s someone out there who will wonder how they ever lived without it, and more power to whoever you are. Frankly, I'd always rather have an option available and not use it, than not have it at all.
I did notice some inconsistencies with some actions, though, most notably reloading. For some reason hitting the 'Y' button just didn’t always initiate a reload, to the point that I tested the Joy-Con 2 in the system settings to make sure it wasn’t faulty, but it seems to be entirely specific to this control method. Hopefully this is nothing more than an oversight that can be patched in the future.

Last on the new control methods is ‘Motion Patterns’, a method that uses motion controls not just for aiming, but gestures for reloading, using health items, and more besides. It’s locked behind the T-Bug tutorial from the start of the game, and for good reason. I can only imagine some hapless sod turning it on by mistake and wondering why they’re u their health items every time they scratch their nose. It’s only available when using two Joy-Con 2 without a grip, Wii Remote and Nunchuk-style, and a fun little distraction for a while, but despite its good reliability and responsiveness, it’s not something I felt any desire to enable outside of testing.
But onto the game itself. You play as V, and much like most RPGs with a custom character creator, V can be anything you want — male, female, young, old (ish) — it’s entirely your call, and the residents of Night City could not care less about any of it. They’ve got their own problems.
V is, however, a criminal to some degree, just like practically everyone else in the city. Law and order exists officially, but gangs roam the streets, taking hostages and murdering civilians without blinking if they think it’ll bag them some Eurodollars, or ‘eddies’.

One of the first things you’ll notice upon entering Night City is just how detailed and narratively well-built this fictitious world is; Night City feels like it could actually be a real-life place in many ways; with its blend of ramshackle streets and ultra-wealthy districts, it's shockingly believable. Culture, fashion, technology, language, it all feels like looking at a warped reflection of our own world, frighteningly well-realised, and terrifyingly bleak in so many ways. Yet that’s the joy of the world of Cyberpunk 2077 - you can see so much of the real world within its fantasy setting, only with more swearing. A lot more swearing.
Suffice it to say, Night City, and Cyberpunk 2077 as a whole, is very much an adult experience. Part of that is the sexual imagery plastered everywhere, the violence, the truly vile language, but more than that, it’s the characters, the dialogue, and the raging rapids of emotions you’re forced to contend with.
You see, V isn’t alone. Lodged in their synapses they also have the personality of a long-dead terrorist and rockerboy Johnny Silverhand, breathtakingly realised by Keanu Reeves. Silverhand is slowly taking over V’s mind and body, but even he’s not entirely happy about it. The journey these two are forced to share is one of betrayal, death, impossible choices, and a hell of a lot more besides. It’s not an exaggeration to say that Cyberpunk 2077’s story might be one of the best you’re likely to come across.

What’s more impressive is how it presents itself. Just like CD Projekt Red’s previous efforts in The Witcher 3: Wild Hunt, the line between primary story mission and side mission is furiously blurred. You might accept a mission that sounds basic and almost one-dimensional at first, only to be thrust into an entirely different thread of Night City’s ever-changing story. A simple spark of jealousy from a client fearing their relationship isn’t as stable as they’d thought can spiral out of control into a multi-mission omnibus that asks you to define how far someone needs to go before they might no longer be considered human. A lighthearted romp for all the family.
I found myself second-guessing what missions were deemed ‘main story’ for a while, because the side missions get just as much care and attention poured into them. Chances are you won’t even see all of them on your first time through either, as seemingly minor decisions you make at various points can have a noticeable impact on what characters and missions are available to you as you progress.
You’ll most likely not even realise, though. Hell, I’ve probably missed some massive missions I would have loved because of some seemingly innocuous dialogue option. It gives the game this great sense of replayability, heightened further by its other mechanics.

You’ll be doing a fair bit of fighting in Night City and its outskirts, and you need to decide how you plan to go about staying alive. You can focus on melee weapons, gunplay, or ‘netrunning’, which is arguably the game’s magic system. But as the old saying goes, the proof of the meat is in the detail, and Cyberpunk 2077 provides an awful lot of variance within these three categories.
Melee weapons range from hammers, to hinged blades that burst from your forearms, to a glowing wire that, again, comes out of your arms somehow. Guns can be powerful enough to shoot through certain walls, charged for extra wallop, or clever enough to fire their bullets around corners and directly into your victim’s skull. Netrunning enables hacking into nearby systems on the fly, letting you explode (presumably smart) fuel canisters, or even send a computer virus into your enemies causing a visceral illness that spreads between any other nasty person that might be standing too close.

This is only scratching the surface of the flexibility available to you, and this goes even further with cyberware. As you might expect, cyberware is a load of cybernetics you wear. Well, not so much wear as have implanted into your nervous system, legs, brain, the whole megillah. You can have these implanted at various locations by certified ripperdocs, meaning you can’t change them yourself when you’re wandering around a nightclub or mooching around your flat. Probably for the best.
Every piece of cyberware comes with bonuses, some simple, like a faster rate of healing, and some that give you entirely new abilities, such as being able to jump ten metres into the air. You also have a skill tree to manage, which is thankfully fairly straightforward in isolation, and allows you to rework your unlocks whenever you like.
The customisation on offer in Cyberpunk 2077 is astonishingly broad, rewarding, and beautifully realised, but we’d be lying if we said it wasn’t perhaps a little overwhelming, even after tens of hours of play. It’s unavoidable, really; offer a magnitude of possibilities and you’re inevitably going to leave players somewhat paralysed by choice. My advice? Just dive in, don’t think too much about it. You can always make some more eddies if you want to change things later. Or just go with your choices and save the other stuff for a subsequent playthrough.

Thankfully, the processes for these elements are comparatively straightforward. Crafting, for example, is all managed using generic ‘components’ of various ranks, which you can find in containers all over the place. It makes the swathes of options available to you much more attainable, and makes experimentation something that’s fun to fiddle around with, rather than an exercise in frustration.
The game also places a degree of focus on stealth, a sentence that might fill you with dread, but luckily Cyberpunk manages to execute its stealth in a satisfying way. Yes, enemies are a bit unobservant, but they have to be to make sneaking around even remotely fun, and the various netrunning skills you have at your disposal to map out the area, distract foes, and even make a swift recovery when spotted — should you act quickly enough of course — makes stealth almost a highlight of the combat in many ways.
It’s deeply rewarding to infiltrate a building, take out guards, send them running in the wrong direction, or lure them towards an explosive container and… well, you can imagine. It makes you feel genuinely powerful and sneaky, but get too big for your boots and you will be spotted. It’s a great balance, and you can almost always ignore it and run in with a katana regardless, should you prefer, just be prepared to deal with an awful lot of angry firepower.

Stealth takes an even more important role in the included DLC Phantom Liberty, a substantial extra slice of Night City goodness that is ingrained so effortlessly into the base game (and included in this Switch 2 release), you’d be forgiven for not noticing where one ends and another begins.
As opposed to your criminal dealings in the rest of Night City, Phantom Liberty and the new area of Dogtown have you running around as an agent of the government. Don’t worry, you’ll still be knee-deep in morally questionable actions throughout, but it’s a nice change of pace and setting compared to the base game.
You’ll team up with agents of the New United States of America, and some of them aren’t even completely jaded by being chewed up by their country and spat back out. Good for them. The people you work with are some of the best characters the game has to offer, not least Reed, played by the ever-wonderful Idris Elba, and trust me when I say that the bar set by the base game is high. Their dialogue, motivations - it’s all so relatable in such an alien and unfamiliar setting, and it had its hooks in me almost immediately.

Speaking of setting, one thing I didn’t fully expect my first time playing was that Dogtown could be worse than the other districts of Night City. This was a presumption promptly propelled out the window as the filth-soaked streets opened up to me. The whole area is run by Kurt Hansen, a man who claims he protects Dogtown and its residents whilst ruling with an iron fist, and his BARGHEST goons execute residents for sneezing without a permit. It’s a perfectly grim location for such a grim ‘society’, and I love it.
So, it’s a seriously meaty game; how does Nintendo’s new system handle such a demanding title? In short, it does an excellent job. There are two graphical modes: Quality, which targets 30fps and higher fidelity; and Performance, which ekes things out to an unusual (for a console) 40fps.
They’re both available in handheld no matter what, but Performance only works in docked mode if you have a 120hz TV or monitor, as 40 is not a factor of 60. Trust us, we worked it out on a calculator and everything, 40fps on a 60hz screen would cause some wild frame time inconsistencies, and would look awful.

Both modes are a delight, and for the most part I stuck with Quality as I was playing docked and don’t have a whizzo 120hz TV. I originally played with motion blur enabled, but after getting used to it switched off, I can’t ever go back. It takes the edge off the low frame rate at first, but the game is substantially crisper and better looking without it.
Where things really shined, though, was handheld mode; when docked I could forget I was playing on a portable device, but holding the game in my hands looking as good as it does, and at 40fps on the Switch 2’s excellent VRR display, was something utterly magical, and bizarre. Couple this with cross-progression and you have the ultimate way to play Cyberpunk on the go, even if you're not new to the game.
There are moments when the game stutters, mainly loading new areas when driving about, and a few little hitches in various areas of Dogtown, but overall? The performance genuinely delighted me. I did notice a few graphical anomalies where the geometry seemed to go bananas (again, mostly in Dogtown), but they never really impacted my time more than, ‘Oh, that’s odd, can I make it happen again?’ Truly, this is the poster child for what ports can look like on Switch 2.
Conclusion
Cyberpunk 2077 Ultimate Edition is a remarkable launch-day port for Nintendo's new console. Its deep, diverse, and tangible world is fully realised with impressive performance for such a low-powered device. If you've not taken your first steps into Night City already, or you're a long-time player with a portable-play itch that needs scratching, you're in for a serious treat, choom.
Comments 81
Yeah, this is what the Switch 2 should be all about, bridging the gap with current gen. So many gems to look forward to that I just didn’t get around to play yet.
A capable handheld will definitely help with that.
Definitely an interesting game but of the 4 games I got for the Switch 2 unfortunately this wasn’t one of them. Maybe I’ll get it on a sale one day but nice to know it is a quality title.
So the Switch 2 has been out for…what, not even 48 hours now? No one got units ahead of time.
That’s a pretty quick turnaround time to completely review a full game and the DLC.
I see what you did with the score, btw!
Dont tell me you already beat this game
Seeing as this is one of the few releases that actually has data on the cart, I will get this game somewhere down the line. If only to the studio. But I know this game is down my alley, so I'll probably spend hours playing it.
Already had the game on PC but decided to buy it again for portable play and I was not disappointed. This is a great port and I think I'll end putting significantly more time into this version thanks to how versatile Switch 2 is.
The mouse controls are really cool. I just wish I could enable them by rotating the joycon like in Prime 4 rather than having to go into the setting menu.
Glad the game is as good as it sounds. I'm guessing this game will drain the switch 2 battery pretty fast in handheld mode? Keep up the excellent reviews Alex!
Yep, picking up this version of the game. I really can't hype up Switch 2 enough.
Gone are they days of gaming sites actually reviewing a COMPLETE game. These days they just play about 10 hours...if that, slap a review on it and call it day.
They don't even try to hide it as with this article.Unless, they played it on something else fully and played a little of the S2 version then made a decision on the score based on the complete playthrough on a different system and compared S2 version to that after playing for a few hours..Edit: disregard the text in the strikethrough...I had temporary "Open Mouth, Insert Foot" disease.
"Preem"
Is this a new word the young people are using?
Thanks for the review, love to further hear how good this game is on Switch 2 (and yes, I'd also rather have all those control options available even though I'm not sure how much I'll end up using them myself) - looking forward to playing it when my discounted physical copy of it and of course also Switch 2 arrive and I have the time for it!
Waiting for the inevitable sale by Xmas for this bad boy
@BrokenCiv The trouble is, if a game has 100+ hour playtime, for the reviewer to play it in full would likely take the best part of a month. Then they'd have to write the review. And then that has to be balanced against the wages they're earning and the expected ad revenue from the article. It's not a problem with an easy solution....
This is awesome news. I’m glad this game turned out well on Switch 2. I already have the platinum on PS5, so I doubt I’ll double dip, but for those who haven’t played it, this is a great chance to do so. It’s a superb game.
Great review of a great game! I absolutely LOVE this game, and would recommend it for anyone to play!
I got this cheap and tried to play this on my ROG Ally X, and I get game breaking stutters. It could be by settings, so I might need to fiddle with it more to find the sweet spot.
If I can't find a good balance, its good to know this plays quite well and I would consider purchasing down the road.
@BrokenCiv
I don’t think it would be wrong to have played it on another platform and then compare the feature full Switch 2 version for just several hours to compare it technically. Certain elements like plot, dialogue, etc., are unchanged.
@Patendo
Yeah, with my backlog, I really don’t need any full priced games that come out the first year unless I’m a super fan.
I might pay full price to the developer, but this developer had 60 million people buy the Witcher 3, and I triple dipped on that so I’ve ed them quite enough
I played it today in the morning at my friend's place for like 30 minutes or so on Switch 2, it looks phenomenal on this console. Absolutely get it if you bought the console!
Love this game. Have it on pc, series x. Guess I'll triple dip on switch 2. How does it compare to the steam deck and other handhelds running 2077 in a side by side by side by...?
Think I shall be getting this game.
Will be playing docked on a 120hz TV so 40fps and of course with motion blurr off.
For some weird reason my TV allows VRR mode on when switch is docked, which it should not do if it isn’t getting a VRR signal.
I’m not saying it is actually working but there is something signal wise coming from the switch 2 docked VRR wise.
I left it on and all seems perfect anyway.
HDR is great as well and the 120hz signal is coming through to the TV and as well.
And all is running perfect.
The text size is definitely far far far too small in handheld mode, even with "larger fonts" and "subtitle size" both set to maximum.
It's a shame this common issue is never addressed when bringing big AAA games to handheld systems. You can't just take a UI designed for 65"+ TVs and put it on a 7 inch screen without making adjustments.
Hope they'll patch in some larger font size options, but I'm not optimistic.
It runs superbly well though. Very impressed with the performance so far.
This was my first purchase. Had to buy that physical, cause they went out of their way to make it so.
It would be ridiculous for me not to honor that. Next is Rune Factory.
This game was disastrously unready when it came out and now they've managed to turn it around and it's getting praise. This is why I wait.
I've been largely ignoring this game, wondering if my pc could handle it but I can't deny my interest in it. Maybe I will finally bite with this S2 release. Huge thanks to CDPR for not using game key cards.
Also, please write "Frankly, I'd always rather have an option available and not use it, than not have it at all." on a gold plaque and start every article and review with it. More people could use the sentiment
it pretty much proves nintendo isnt messing around by making switch 2 extremely powerful between ps4 pro and ps5.
Panam is preem.
@Medic_alert - Actually, my friend has it and it played off the cart immediately. That was our first experience with it since he didn't want to connect to the internet yet to test how far features go without the update for his blog thingy.
@BrokenCiv My save file playtime is currently sitting at 54 hours.
@Medic_alert That's NintendoLife devotion right there. Alex is now in recovery after near 48 hours of nonstop play for this review! 😂
@Medic_alert - May be the case, but having both versions is why I do plan on buying it.
He did play only about the first hour or so, if that helps.
Its nice to see the port is good. I was thinking about buying it just to see the technical side of things, as I have refunded the game on PC (its not good) but perish the thought. Non of my friends finished it.
The best CDPR game remains Witcher 1.
@Medic_alert just keep playing it
Glad to hear this is a decent port of the game. It'll be awhile before I the Switch 2 crowd, but I do plan on picking this up for the system in the future.
I didn't know Nintendo Life got a Switch 2 before Jun 5, which i reckon to be much harder than receiving a copy of the game from the publisher to have the available time to engage in the entire review process
@Medic_alert Its the patch. if you don't update the game, it plays the Switch 2 version directly from the card. If you update it, it installs a fair bit of data on the internal storage. I'm thinking it might be all the English voice acting as well, I don't THINK that's on the S2 cart natively. I started the unpatched version, and Japanese voiceover was there from the start. Then I updated and all of a sudden it was English voices. I may test this later to see if English voice is available without the patch.
Looking forward to playing it when I get my switch 2 set up😁
This one's for Anti Matter 👍
@AlexOlney in best Darth Vader impression: “Impressive. Most Impressive!”
I do apologize for slinging inaccurate accusations.
Does anyone know how cross progression works? Like if I play this on my S2 and then go back to my Xbox (which I have the game on there) will my achievements pop if I did something that qualifies on the switch?
I love that's it's actually all on the cart! Good on them for ing physical games! Too bad the sequel probably isn't coming to switch 2. Yeah it's a big upgrade from the original but still it's the most underpowered current gen system available. I'm sure Sony and Microsoft fans are still laughing at us. Oh boy you've finally ed the PS4 era Nintendorks! Lol!
This shouldn't even be possible. Actually shocking to see how well it looks and run. Really shows, yeah NS2 may not be next-gen. But it can still pull of some serious tech heavy games if effort is put into them. Crazy.
I'm excited to jump back in to Night City on my Switch 2, also excited that cross save is available for this. That's gonna make for some fun replay and I am really looking forward to playing the expansion.
Just picked this up at Walmart with my Switch 2 and ready to dive in. 😁
@dskatter 2077 has cross-save across all platforms, so I hope the Switch has been included in that.
So if the reviewer has already played it on another platform, then for the Switch 2 version he could just focus on the technical stuff. How it runs, how it looks, etc.
How is “too much customization” ever a Con? If anything it’s a Pro because a lot of RPGs end up being on the lighter side of customization to the detriment of players that likes having options. You would rather complain about “too much” than too little especially in the space of a RPG.
If anything in the context of Cyberpunk it still wasn’t enough compared to the initial tech demo that hinted all sorts of things that never got into the final game at latest patch.
Anyway multiple outlets already tested and S2 version of Cyperpunk is a better experience then if you tried to play Cyberpunk on portable PC machines like the Steam Deck thanks to the S2 version being tailor made optimized for the S2 ecosystem. You usually have to tone down the graphics a ton to get close to that performance level.
Factor in that they didn’t cut corners from the game optimization itself to releasing it as a true physical makes it a good grab period.
@nukatha it’s from the game
Hopefully people buy this. Great game, seems like a solid port that required a lot of effort, and they managed to cram the whole thing AND the expansion into a 64GB card. With so many Game Key Card releases, a precedent needs to be set.
No FOV slider is so frustrating! I get terrible motion sickness with first person games
How is Panam’s ass in both handheld and docked?
Abysmal? Oh please. Can you ban those trolls Nintendolife ?
@Medic_alert Same, I popped the card in, launched, said YAY! and then updated it after…and watched what I expected to be a small update just keep on going.
@Medic_alert I'm a total achievement himbo and have the game on my Xbox but haven't finished it or played any of the DLC...So the idea of taking on the go and playing it on my xbox at home is very appealing..IF I can still get my achievement lol
@BrokenCiv "Gone are they days of gaming sites actually reviewing a COMPLETE game."
Those days have been LONG gone. It was a thing during the Wii U's launch, and probably even during the Wii before it.
Reviews should be read more as, "previews", unless they clearly state the number of hours played, imo.
It's nice to see Cyberpunk get a second chance at having a product launch and it not being a disaster this time.
Looking forward to purchasing it soon. One of my second wave purchases. Sounds great.
This is my first physical game on Switch 2, not going to start it anytime soon, but really glad it's so good.
Though I find that asking people what they think of the game while it's been out for one day is a bit ... questionable, don't you think?
And you thought MariokartWorld was the launch gem
@Divide_and_Wander
I initially debated getting this for Switch 2 when it was announced, as I already have it for PS5/XsX/PC, handheld duties for it up to now have been on my Steam Deck and Legion Go.
However, I was quite impressed by the early footage of the game and to be perfectly honest I was fed up tweaking the game on the PC handhelds to try and avoid dips into the 20fps territory in some areas. Yes it’s totally possible to get between 30 and 40 fps with it and SteamOS on the Legion Go is not surprisingly better than Windows. But still, the prospect of a simple plug and play, with no extensive farting around with the Switch 2 appealed, and I’m happy to CDPR (yet again) for putting the whole game on the cart, so I took the plunge and pre-ordered.
I’ve barely scratched the surface of the game on S2 so far and I’ve only been playing in handheld, performance mode, but it’s blown me away. The fidelity and smoothness CDPR have achieved for a launch game is truly impressive and gives me a lot of hope for games a couple of years down the line when developers really get to grips with the system.
I don’t regret buying it for the fourth time for Switch 2 at all, and it will, without question, be my preferred way to play it handheld going forward.
I’m looking forward to trying out the 40fps mode on my 65” OLED (hopefully tomorrow, I’ve cleared a day off from doing anything but playing with my new toy with the wife 😂). Obviously not expecting it to be on par with either my XsX, PS5 or PS5 Pro (not that it’s had a patch to take advantage of the extra grunt there) but I’m not purely driven by graphics. Yes I like awesome performance as much as the next person, but I’ll happily take top notch gameplay and crappy graphics…. I’m old, I started with 3 white blocks on a black background lol. But I digress.
So far the handheld gameplay from S2 is, in my opinion, much better than PS4/Xbox One and certainly better than either my Steam Deck or Legion Go when taking everything into . Cross save compatibility just seals the deal, I’ll likely be spending most of my time playing it on S2, but when I do get the chance to play it on one of the home consoles or my gaming laptop, I can just carry on where I left off.
One word. Panam.
You forgot that all versions of Cyberpunk have the weird stutter when they were saving it at certain points.
Also, I've heard the mouse controls are incredible, so maybe that's a you thing. I don't know why 2077 has the weird stutter in certain parts when you save.
Does it cross platform saves via Red Launcher?
Will pick this up at some point for sure, especially to the game being on the cart also. Well done project red.
@dskatter The game has cross-save-functionallity. Even if you do not own save states from former playthroughs, you can just them. So I don't see a problem here.
I played and finished it a couple of years ago on my Series S. It's better than I it being! Blown away. Buy this game!
Not Alex calling Switch 2 a “low-powered device”. We’ve only had it a day 😭
I was a bit interested in Cyberpunk when it was first announced, but it being first person killed any interest I could possibly ever have.
I never understood why games have a robust character creation system when you barely get to see your character.
@dskatter amen brutha
Apart from some frame dips when driving at speed or in Dogtown, the game runs well and has everything you would expect from the PS and Xbox versions.
Day one purchase for me - I loved the Witcher 3, and CD Projekt Red also take such care with their physical releases. Excited to get stuck into this (after I can put down Mario Kart!).
So much effort has gone into this port that it truly shows off what the Switch 2 can do going forward.
Please update Witcher 3 CD Project Red ❤️❤️❤️
Got this as a late birthday present so excited to finally take my first steps in Night City! (When I can get a moment away from Mario Kart and my disbelief at GC games finally being playable (officially) on a Nintendo handheld).
I heard so many good things about the Switch 2 version now, I am going to this one for sure!
@nukatha its one of the slang words made up for this game, which takes place in, yknow, 2077
I hope CDProjectRed will release a patch for The Witcher 3 for the Switch 2.
As it was a bit of a blurry mess on the original Switch due to the hardware constraints. So I hope they can now unlock the full potential of the Witcher 3 on Switch 2 as well.
1 saw a side by side comparison with the ps5 version on youtube they look very similar except the main difference is the ps5 version runs at 60 fps..that makes a huge difference in gameplay..
Never got around to playing it on the other consoles, I'm sure those are the best way to experience it but having the option to play undocked while I watch tv or if I'm out of the house means I can give it the game the time it deserves that I might not be able to if played just on the tv. Happy to see this port turned out well and props to CD Projekt Red for getting it all on card. Hopefully companies like Sega and Capcom will reconsider key cards in the future (eventhough I don't think they're as bad as some people do) and follow CDPR's lead with some of their releases.
I would say that the game isn't running perfect on my TV and I think that's due to it trying to do 120hz on a 60hz screen. I also had two crashes at the same part of my game and while I am very happy with the game, I was hoping this would run better than RDR2 did on my five year old gaming laptop. But it doesn't, but I won't be upset about it. So far I am enjoying this more than Mario Kart and these are my two switch games thanks to game key cards.
@Hee-ho-master Technically it's an old story written I think in the 70s about the future so it's not really our future but what people in the 70s thought the future would be.
Nice review and nice score! Might be the only third-party game that isn't a awful Gamekey. And to think some of the small games are Gamekeys. Project Red should be applauded. When I get a Switch 2 someday this might be one of the titles I get!
I may one day yet play this game to see what all the fuss is about. I'm glad it scored well.
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