Latest Interviews - Page 10
February2014
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Interview Daniel Johnson Discusses His Critical Analysis of Wario Land 4
"It's all about improving the current conversation around games"
In recent weeks we've let you know about an eBook called Game Design Companion: A Critical Analysis of Wario Land 4, in which author Daniel Johnson adopts a thorough, detailed approach to the popular Game Boy Advance game. With over 600 pages that include essays, room-by-room...
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Interview Renegade Kid on Moon Chronicles and New Horizons on the 3DS eShop
"I definitely feel the loyalty and expectation of the players"
Early this year Renegade Kid began to build hype for an FPS release on the 3DS eShop, and after some teasing revealed Moon Chronicles. It's an intriguing prospect for the portable, as it'll be the first notable FPS and, more notably, the first episodic release on the platform. An idea...
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Interview Shin'en Multimedia on the Wii U Difference for Art of Balance
We break down what's new, including numerous multiplayer modes
Earlier today we revealed that Shin'en Multimedia is bringing Art of Balance to the Wii U eShop, with a target release window of Q2 — before the end of June. It's a title that first appeared on WiiWare, before there was an updated version on the 3DS titled Art of Balance: TOUCH. Th
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Interview Rainy Frog Talks About eShop Publishing in Japan
"The Wii U in Japan is more family orientated"
Earlier this year we told you about Rainy Frog, a publisher with ambitions to bring a number of Western games to the Japanese eShop stores and, in the future, vice versa. Its one of a group of companies that establish offices in Japan — in order to be eligible as publishers in the region —...
January2014
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Ninterview Stepping Into The Nintendo Arcade
Alex Crowley tells us about collecting cabinets and his love for DK
When gamers refer to and discuss retro gaming, we suspect that in most cases the conversation revolves around ageing consoles, cartridges and CDs; occasionally, the debate may even revert to libraries and choices on services such as Nintendo's Virtual Consoles. Yet an integral part...
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Interview Wales Interactive on its Wii U eShop Games and Working With Nintendo
"We love the GamePad concept and being able to connect to another display"
It seems fair to say that, though some quality releases have graced the Wii U eShop, we're still awaiting — due to various delays — a consistent flow of tempting -only content on the store. With each ing week the list of promising and confirmed titles creep...
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Interview Kennedy Baruch on Filmmaking Inspired by Games
"The Legend of Zelda is basically the Holy Grail of gaming"
Over the past year we've shared two videos produced by Kennedy Baruch, the first of which was an award-winning short film titled ESCAPE!, a heart-wrenching tale of a young girl seeking escapism from bullying at school and abuse in a breaking home. Just recently Baruch confirmed that he's...
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Interview Codemasters - F1 Race Stars: Powered Up Edition
Vroom vroom
Codemasters’ F1 Race Stars: Powered Up Edition finally zoomed on to the Wii U eShop this week in Europe and North America; its marketing promises fast and fun arcade racing on the Wii U, with four-player split-screen racing. Formula One fans may get a kick out of seeing stars such as Lewis Hamilton, Alonso and Vettel make an appearance...
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Interview RCMADIAX on BLOK DROP U and Working On the Nintendo Web Framework
"At $1.99, that's about the cost of a pack of gum!"
Throughout 2013 Nintendo went to a good deal of effort to spread the work that its platforms, particularly the Wii U, were ive of small, -only developers. Much focus and, by extension, confirmed releases fell into the Unity engine camp, with Nintendo offering free tools and usage of...
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News BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U
Also outlines level release plans
BLOK DROP U is approaching release on the Wii U eShop, and is an early representation of a range of games we may see on the platform courtesy of the Nintendo Web Framework. It's a setup that Nintendo began to promote with greater visibility throughout 2013, as it enables game makers utilising code such as HTML5 (as...
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News Retro Could Work On Miyamoto-Led Project In The Future, Says Nintendo Producer Kensuke Tanabe
"We consider Retro as part of the Nintendo family"
Retro Studios has become one of Nintendo's most important associated teams, having produced the likes of Metroid Prime and Donkey Kong Country Returns — both of which gained critical and commercial acclaim. Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe have been...
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Interview Two Tribes Explains Development Closure and Starting Again
"We're still in the game making business, albeit in smaller form"
This week we reported the news that Two Tribes had shut down its development company and, in its own , rebooted with a smaller development studio. As Two Tribes Publishing B.V. was a separate company — as the name suggests — responsible for publication of both the studio's...
November2013
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"Child of Light has many unique and distinctive features"
Wii U eShop releases that catch the eye are often from small, independent developers, with a sense that it's these small teams that have freedom to express new ideas or conventionally niche approaches. For multi-national, multi-million dollar publishers the focus can be different,...
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Developer Session We Chat to Nifflas About His Knytt Underground Vision
"I would say it’s a beautiful, slow-paced experience, very ambient."
We've emphasized in recent times that there are a good number of intriguing -only titles coming to the Wii U eShop, bringing a variety of experiences to the fore. One that could be particularly involving and complex for players to tackle may be Knytt Underground, a title...
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Interview KORG M01D Creator Nobuyoshi Sano Talks About Making Sweet Music On The 3DS eShop
Detune's Sano talks about turning 3DS consoles into music-making tools
To celebrate the release of KORG M01D on the 3DS eShop and the publication of our review, we present to you an exclusive interview with its creator Nobuyoshi Sano, conducted by dedicated fan Graham Ellaby. Since its launch in December 2010 on the Nintendo DS, KORG M01 has...
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Interview Dakko Dakko on Scram Kitty and his Buddy on Rails, Clever Cats and Utilising the Wii U
"We’re making an interesting hybrid of some of our favourite games"
While the Wii U eShop has a fair number of -only projects on the way, it's a relatively modest number that are exclusive to the platform. That's unsurprising, as development tool such as Unity — combined with ive low cost-of-entry platforms — allow smaller...
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Working on Nintendo hardware "makes you feel legit"
While we're yet to quite see the promised influx of games onto the Wii U eShop, the lengthy list of projects in development is certainly exciting for gamers. Small and independent developers could play an integral role in how attractive Nintendo's platform is to its adopters, and one...
October2013
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Interview Mojo Bones on Bringing Siesta Fiesta to the 3DS eShop and Venturing Beyond Smartphones
"We’ve always been keen to work on 3DS"
While much recent attention has focused on titles on the way to the Wii U eShop, we shouldn't forget that the 3DS store has a prominent role to play in the coming months and years. We've gradually seen the library grow, with plenty of developers using the portable system as their point of entry into...
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"Think of Spelunky mixed with Zelda"
There are a number of intriguing projects on the way to the Wii U eShop, though not all have featured at expos or in Nintendo Direct sizzle reels. Imagine Me by KinifiGames is one such game, a title that was Kickstarted over two years ago for PC, Mac and Linux, and has now emerged as another experience bound for...
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The game where co-op is the way to play
Earlier this year Nintendo of Europe released a Wii U eShop sizzle reel of games, some of which were seen for the first time in that Nintendo Direct broadcast. One of the many games given a few seconds to shine was FORCED from BetaDwarf (a studio based in Copenhagen, Denmark), an arena brawler with a...
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Interview SEGA On Bringing Sonic Lost World to Wii U and 3DS
Takashi Iizuka tells us about the ambition of Sonic's latest adventure
Gone are the days when Sonic and Mario were in bitter opposition, smack-talking each other in adverts and fighting for the affections of millions of gamers. Now we have cross-overs and Nintendo-system exclusives, with Sonic Lost World arriving on the Wii U and 3DS to continue the...
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News Sonic Lost World Producer its "There Was a Struggle in 3D Sonic Games"
Takashi Iizuka tells us about moving forward on Wii U and 3DS
With its arrival in Europe this week, SEGA fans are no doubt gearing up to put Sonic Lost World through its paces, either on Wii U or 3DS. The blue blur still has a number of highly dedicated fans, and one guaranteed way to pick a fight online is to make a generic comment along the lines...
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Interview Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop
Critical reaction, the Wii U eShop and picking 3DS over smartphones
At this year's Eurogamer Expo we were lucky enough to get the opportunity to speak to Image & Form's Brjann Sigurgeirsson about the company's 3DS eShop title, SteamWorld Dig. In the interview, Sigurgeirsson speaks about the development of the game and its lore, its critical...
September2013
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Interview Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U
Wii U release dates also confirmed
Assassin's Creed IV Black Flag is, perhaps depending on your perspective, a highly tempting multi-platform blockbuster coming to the Wii U or, alternatively, a title below first-party releases and exclusives in the pecking order this Holiday season. It's a release, notably alongside another Ubisoft title in...
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Developer gives us assurances on prioritising improved framerate
While it's easy to focus on the major first-party and exclusive games on the way to the Wii U in the coming months, it shouldn't be forgotten that Assassin's Creed IV Black Flag, one of the highest profile multi-platform games of the year, is coming to the Wii U. It was perhaps...
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News Xander Davis Explains Sources of Inspiration for Project CIDER
Nintendo also "deserves a lot of credit" for pushing forward Indie
A few months ago Xander Davis, an independent developer and the man behind studio Astrogun, published a blog entry where he did a u-turn and became a Wii U believer; his hands-on experience after buying the system changed his opinion, after he'd harshly dismissed its...
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Developer Interview Eric Carter on Skylanders: SWAP Force for Wii U
Producer discusses UI differences and developing on Wii U
At the time of writing, the launch of Skylanders: SWAP Force, the third instalment in the highly successful Skylanders game series, is just a few short weeks away. In preparation for its release, we were generously invited to tour Vicarious Visions headquarters in Albany, NY to learn a little...
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Interview Junichi Masuda and Hironobu Yoshida Discuss Pokémon X and Y, Mega Evolutions and the 2DS
On the road to Luminose City
On 12th October budding Pokémon masters will be able to explore first-hand the beautiful polygonal 3D environments of the French-inspired region of Kalos, where trainers rush around on roller-skates and a giant Ryhorn snoozes outside your front door. We caught up with Pokémon X and Y's Director Junichi Masuda and Chief...
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Developer Interview WayForward on Shantae: Half-Genie Hero, Going to HD and Expanding the Franchise
Moving onto bigger screens
WayForward is a company that seems to have two very different representations of itself. There's the contracting company that takes on projects for third-parties, some of which are excellent, crowd-pleasing projects and other movie spin-offs that perhaps aren't, and then there's WayForward the developer of its own popular,...
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News WayForward Initially Planned a Shantae HD Title for the Wii U Launch
"Half-Genie Hero could become our Symphony of the Night"
Shantae: Half-Genie Hero is a new HD entry in the series currently undergoing a crowdfunding campaign on Kickstarter; at the time of writing over $260,000 of the $400,000 target has been pledged with 21 days to go. It's an ambitious release from WayForward, which is set for a significant...
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Interview Exploring The Centre for Computing History - Cambridge
Taking a trip down memory lane
One of Cambridge’s best kept secrets is The Centre for Computing History, a museum dedicated to preserving the history of home computers and video game consoles from all eras. Located on a quiet industrial estate only a few miles outside of the historic city centre in East Anglia, England, the museum is not one you...
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Interview Designer Luc Bernard Talks Wii U And Crowdfunding His Vision
The man behind Eternity's Child is back
Luc Bernard? He's the guy behind Eternity's Child — the WiiWare title that never was — and has since produced a string of titles such as Mecho Wars and SteamPirates on iOS and Android. A long-time fan of Nintendo, Bernard has been watching the recent developments on the Wii U and 3DS with...
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Interview Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo
Talks with us about inspiration, sequels, and Internet meltdowns
Hideki Kamiya's personality ripples across everything he touches, growing in strength as it travels and comes out like a roar. His signature, hardcore style is found in a long line of original gems like Viewtiful Joe and Bayonetta; these are titles that, arguably, couldn't have come...
August2013
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Famed designer still wants to work on Star Fox, too
The Wonderful 101 is Platinum's first title for the Wii U and has met with widespread critical acclaim, scoring 9/10 in our review. Eurogamer recently sat down with director Hideki Kamiya to chat about the production of the title and Platinum's relationship with Nintendo, and the resultant comments...
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Interview Hometown Story's Yasuhiro Wada On Making The Difference
The Harvest Moon creator tells us about his new project
“Anyone can make a difference”. These words welcome players turning on 3DS title Hometown Story for the first time, but after meeting its creator and Harvest Moon mastermind Yasuhiro Wada they also become a declaration of intent. His latest game is a ‘shop simulator’ on the...
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Interview Dan Hess on Composing the Pilotwings 64 Soundtrack
Hitting the high notes
Pilotwings 64 is fondly ed for the impressive amount of freedom that it granted gamers back in the late 90s. 'Whether it was taking in the view while flying a hang glider or navigating your gyrocopter along a meandering and treacherous river, there was a memorable moment for everyone. Yet, despite all the vibrant...
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Developer Interview Mathew Solie on Disney Infinity, Toy Box Inspiration and Future Potential
Producer sheds light on infinite possibilities
At the time of writing, Disney Infinity has just recently launched in both North America and Europe. With its use of collectible figurines that can be used as playable characters in-game and the inclusion of cross-platform generated content, the new title from Disney Interactive is making leaps and...
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News Beatbuddy Brings the Rhythm to the Wii U eShop
Dev tells us they're "excited to develop for Wii U"
The Wii U eShop is on a bit of a roll right now, with some high profile -only releases in the last couple of weeks and another on the way this week, and beyond that there are a host of intriguing titles confirmed for later in 2013 and early 2014. Nintendo's also currently on the networking...
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Interview Denis Dyack on Shadow of the Eternals, Community Engagement and Eternal Darkness
Precursor's chief creative hopes to give players the power of development
Silicon Knights' Eternal Darkness: Sanity's Requiem was hands-down one of the Gamecube's most memorable gems. Its tale of unimaginable death and woe through the ages was all well and good for a horror game in the style of author HP Lovecraft, but the title really carved a name...
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Interview Ripstone on Pure Chess, Knytt Underground and ing the eShop
Pushing cross-platform play and planning for the future
After a spell of silence and mystery beyond games confirmed earlier in the year, we're now getting a better idea of the range of titles coming to the Wii U eShop in the rest of 2013 and into 2014. More from North American developers is likely to emerge in the coming weeks and months, while...
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News Denis Dyack - "Actions Will Speak Volumes" as Precursor Games Seeks to Build Trust
Dyack tells us about the role of the community in Shadow of the Eternals
On paper Shadow of the Eternals has a lot going for it — it's a spiritual successor to iconic GameCube title Eternal Darkness: Sanity's Requiem, and key figures from developer Silicon Knights are part of Precursor Games, which is developing the new game. As with anything in...
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Exclusive Pure Chess eShop Releases To Feature Cross-Platform Multiplayer
Wii U and 3DS playable with each other and smartphone / tablet players
Earlier this week Ripstone confirmed details of both Knytt Underground and Pure Chess coming to the Wii U eShop, with the latter also on its way to the 3DS eShop. Ripstone works with various small developers to bring their titles to multiple systems, and is one of a solid number...
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Interview Capcom on Remastering DuckTales, The Perils of GamePad Maps and Reaching a New Audience
Aiming for big bucks
The release of DuckTales: Remastered is certainly a notable event for some retro gamers, for whom the 8-bit original is likely to be regarded as an all-time classic. A tough challenge, fun action and an awesome soundtrack are some of the features often cited, so this HD re-release — with some other modern touches applied —...
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News DuckTales: Remastered Soundtrack "Deserves a Release Outside of the Game"
Capcom Producer shares his hopes with us
DuckTales: Remastered arrived on the Wii U eShop in North America on 13th August, with the European release set for 15th August, so gamers young and old have a chance to revisit one of the most iconic games to grace the NES. It created a lot of buzz when in was announced earlier in the year, of course, with...
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Ninterview Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute
"More games consoles need to be bright orange and have a handle"
By day, Dan Clarke and Jake Smith run JP74, a digital design agency based in the UK, but by night they're ionate gamers with a love of retro. Given their design background, it should come as no surprise to learn that the duo has successfully combined interactive entertainment with...
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Interview Ubisoft On Splinter Cell Blacklist, Taking the Series Forward and Wii U Features
Going for a triple-A sneak kill
Splinter Cell Blacklist is, at the time of writing, just a few short weeks from sneaking onto the Wii U. This is the sixth home console game in the series, with just one of those games — Conviction — skipping the Wii in 2010; all others featured on the GameCube or Nintendo's last-gen system. Its arrival on Wii U...
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News Ubisoft: The Wii U GamePad "Feels Like a Natural Extension" in Splinter Cell Blacklist
Ubisoft producer tells us about the blockbuster
It may be having a relatively quiet build-up, but the arrival of Splinter Cell Blacklist later this month will be eagerly anticipated by fans of the franchise. It's also a return for the series on a Nintendo home console, after previous entry Conviction skipped the Wii. The Wii U version of...
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Interview Retromade Games On Developing Desert Strike Tribute Hell IX For Wii U
"Our basic philosophy is to return to classic gameplay"
Retromade Games has just launched its Kickstarter campaign for helicopter shooter Hell IX, and has confirmed that the game will be headed to the Wii U eShop if its funding target of $22,000 is met. An action title which calls to mind the old-school gameplay of Desert Strike and Tiger Heli, Hell...
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Interview Anamanaguchi On Making Sweet Chiptune Music And Loving Final Fantasy
Meow, m-m-m-meow
In case you didn't know, Anamanaguchi is an American chiptune indie rock band made up of hackers and producers born and raised on the Internet from New York City. They make — and we quote — "loud, fast music with a NES from 1985." September sees the release of their new album Endless Fantasy worldwide, so we thought it would be...
July2013
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Ninterview The Power Of Glove Filmmakers Adam Ward, Andrew Austin And Paula Kosowski
"At the time it looked like the coolest thing humankind had ever produced"
We recently reported on The Power of Glove, a documentary about one of the most notable Nintendo accessories of all time: The Power Glove. We got a chance to sit down and chat with the team behind the film — Adam Ward, Andrew Austin And Paula Kosowski — about their...
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Video Codemasters Co-Founder David Darling Talks Game Genie, Micro Machines And More
Industry veteran speaks exclusively to Nintendo Life
Codemasters is one of the UK's long-running video game studios and was founded by brothers David and Richard Darling way back in 1986. Although both have since parted company with the firm, they've left an incredible legacy which covers a variety of platforms, including the 8-bit Nintendo...
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Ninterview Meet Matthew Mercer - Voice Actor For Chrom
No one can stop me now!
Thirteen is unlucky for some, but not for Fire Emblem: Awakening, the thirteenth entry into the Fire Emblem series. The RPG title has enjoyed success across all regions, becoming the best selling game in the series in its first month in North America, and shifting enough copies in the UK to
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Developer Interview G.rev CEO Hiroyuki Maruyama Talks Kokuga And The State Of The Shooter Market
Tanks for the memories
Much to our delight, G.rev's unique 3DS shooter Kokuga recently launched on the 3DS eShop in both North America and Europe. In between blasting enemy tanks and cursing our own lack of skill, we got the chance to chat with the G.rev CEO Hiroyuki Maruyama about the game's development, the future of the mobile gaming industry and...
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Interview WayForward on Shantae's Past, Present and Future
Some "pretty big surprises" in store for Pirate's Curse this Fall
With the release of Shantae (originally a Game Boy Color title) this week we touched base with WayForward's Creative Director and founding member, Matt Bozon, and he kindly agreed to a quick-fire interview before he jetted off to Comic-Con. This is a series that, despite being just...
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News SteamWorld Dig Dev: Wii U Is "Very Powerful", But Nintendo Is Struggling To Explain Its Appeal
Studio has ideas in the works for the console
Brjann Sigurgeirsson — CEO of Image & Form — has been talking to Nintendo Difference about his company's forthcoming 3DS title SteamWorld Dig, and was predictably asked about the chances of it coming to the Wii U eShop. He replied: We are still considering SteamWorld Dig for Wii U, but I also...
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Ninterview Behind The Scenes At Club Nintendo Magazine
We speak to former staffer Natalie Griffith
Those of you in the UK who are old enough to recall the days of the NES and original Game Boy will no doubt have fond memories of Club Nintendo magazine. It was essentially the "official" mouthpiece of Nintendo at the time, and was distributed via subscription. It contained details on forthcoming games, as...
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News Beenox Aiming To Give Wii Skylanders Swap Force Parity With Next Gen Versions
Gameplay, levels and toy compatibility will be the same
Skylanders Swap Force is going to be a big title for the Wii U this year, but it's easy to forget that the original Wii is getting its own version, too. Family Gamer TV got chance to speak with Vicarious Visions CEOs Guha and Karthik Bala about the Wii version and was given some very positi
June2013
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News Kickstarter J-RPG Soul Saga: Episode I Heading to the Wii U, if Funded
We catch up with the developer for more details
The one-man-band behind Indie development studio, Disastercake, is hoping to bring its J-RPG style Kickstarter project to the Wii U eShop in Q4 2014. Described as a "love letter to J-RPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona", Soul Saga: Episode I...
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Exclusive Conker's Bad Fur Day Creator Chris Seavor Is Bringing Rusty Pup To Wii U
Fellow ex-Rare developer Shawn Pile also involved
A short time ago, we posted a news piece regarding Chris Seavor's plans for the Wii U. He hinted on Twitter that Nintendo's console could figure in his plans, and we can now exclusively reveal that he wasn't kidding — Gory Detail's next game — following the iOS title Parashoot Stan — will be...
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Interview Zelda Producer Eiji Aonuma Talks DLC, Missing Dungeons And Majora's Mask
Exclusive access to Link's protector
Eiji Aonuma has presided over the The Legend of Zelda series for the past 15 years and has overseen some of the franchise's most iconic entries. We got the chance to sit down and speak with him during this year's E3 event, where he was promoting the two forthcoming instalments: The Legend of Zelda: Wind Waker HD...
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News It's "Safe to Assume" That Mutant Mudds 2 Will Be On The Wii U eShop
It'll be on the 3DS eShop too, of course
At the start of January this year, Renegade Kid co-founder Jools Watsham confirmed that a sequel to Mutant Mudds is in the works, titled Mutant Mudds 2. In a recent interview with Cubed3, Watsham was asked if the game would appear on both the 3DS and Wii U eShop, and responded positively: Yes, I think it...
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Developer Interview WayForward Talks Mighty Switch Force! 2
This girl is on fire
WayForward is one of the best known developers on Nintendo's stores, making its name most prominently on portable platforms. It's a studio with many strings to its bow, including numerous retail releases on various platforms for other publishers, but it's arguably the company's own self-published IPs that have...
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Interview Renegade Kid Praises Wii U as a "Gaming Console Through and Through"
Players will understand "the brilliance of what Nintendo has created"
Mutant Mudds Deluxe is now lined up to hit North America on 13th June for $9.99 — the European version is being "wrapped up", though there's no release date yet — and will include all of the content from the 3DS original along with 20 new Ghost Levels. For fans of the handheld...
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Developer Interview Next Level Games And Nintendo Talk Luigi's Mansion: Dark Moon
We speak exclusively to the team behind the 3DS adventure
The 3DS is enjoying a bumper 2013 when it comes to must-have releases, and Luigi's Mansion: Dark Moon (or Luigi's Mansion 2 if you're outside of North America) has been one of the best titles to hit the handheld this year. The game has received overwhelmingly positive reviews and has set...
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Interview Next Level Games Excited to Work on More Nintendo IPs
Tells us it's tagged as "ones who can revive old Nintendo franchises"
Later today we'll publish an exclusive and extensive interview with key of the Luigi's Mansion: Dark Moon development team, both from Next Level Games and Nintendo. We talk about Next Level Games' history of Nintendo games, and in detail about the development, design and...
May2013
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German developer heaps more praise on Nintendo's system
Recently, we reported that Martin Sauter of Shin'en Multimedia — the studio responsible for the Nano Assault and Jett Rocket series — had made very positive comments regarding the Wii U. Now it's the turn of Shin'en's Manfred Linzner to make encouraging noises about the platform. Speaking...
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Developer Interview Goodbye Galaxy Games on Developing for Nintendo's Portable Systems
Hugo Smits gives insight into a developer's life
While we'd suggest that he doesn't necessarily get the attention he deserves, Hugo Smit — through his studio Goodbye Galaxy Games — delivered four notable DSiWare experiences. These have all been published by third-parties, but have each had merits and plenty of areas worthy of praise. Of...
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Developer Interview Dark Tonic Games On The "Awesome Potential" Of The Wii U
"Nintendo has been making it easier and easier for smaller studios"
Dark Tonic Games may be a young studio, but it's made up of seasoned developers with plenty of experience under their belts. We can exclusively reveal that Dark Tonic has been approved as a Wii U eShop developer, and we've secured an interview with Creative Director Eric Boosman...
April2013
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Developer Interview Image & Form on SteamWorld Dig, 3DS Development and Working With Nintendo
"3DS gamers are generally more experienced than mobile gamers"
SteamWorld: Tower Defense arrived on DSiWare back in the summer of 2010, and represented the Nintendo debut of Swedish developer Image & Form. Its stylish approach was well received critically, and despite its brevity represented a solid offering worth consideration on the last-gen...
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News DuckTales: Remastered Focus Testing Reveals That Kids Don't Know Jack These Days
Capcom speaks on the challenges of selling old titles to new audiences
The original DuckTales NES title is over twenty years old now, and the cartoon which inspired it just as ancient. While the announcement of DuckTales: Remastered clearly put a lot of smiles on the faces of 30-something players who recall when they first experienced the 8-bit...
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Interview Marc Franklin - Nintendo of America
We chat with Nintendo's head PR honcho about 3DS, Earthbound and Zelda
Between test drives of a selection of Nintendo's 2013 line-up, including The Legend of Zelda 3DS, Donkey Kong Country Returns 3D and Animal Crossing: New Leaf, we had the chance to catch up with Nintendo of America's PR wizard Marc Franklin to talk about w
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Ninterview Meet Trevor White - Voice Actor For Frank Honey
WAFFLES?! Uh, what are we doing?
Last month, our Wii U consoles were graced with the latest addition to the LEGO video game franchise, LEGO City: Undercover. It brought numerous missions and a brick load of entertainment thanks to its selection of fun and witty characters. One of these characters, in particular, seems to be the people's favourite,...
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News Reggie: Pace Of Wii U Software Launches Is "Slower Than Hoped"
Nintendo of America boss says E3 will bring new software
Let's face facts — the Wii U's software line-up so far hasn't been as robust as many would have hoped. While the console has hosted some amazing titles since its launch last year, the release schedule has dried up in recent months — thanks to delays and cancellations, as well as
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From Super Turbo acorns, s will grow...
This week, Super Little Acorns 3D will arrive on the 3DS eShop in North America and Europe. It's developed and published by Pixel Toys, a UK-based studio founded last year. While a relatively small start-up, its founding have extensive experience from major developers, with companies like...
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Interview Meet Christopher Robin Miller - Voice Actor For Professor Layton
An interview with a gentleman
We were first introduced to Professor Layton back in February 2007 with his debut title, Professor Layton and the Curious Village. Since then, the 'Sherlock Holmes' inspired character has gone from strength to strength with an original trilogy, a prequel trilogy, a movie, and an crossover with defense attorney...