
Moving from the Switch 1 Pro Controller to the Switch 2 Pro Controller, Nintendo has largely taken the ‘if it ain’t broke, don’t fix it’ route. Keeping the same basic layout intact, it instead applied several small, but significant improvements to make this latest iteration the very best Nintendo controller I’ve ever had the pleasure of using.
So, looking at the design of the new pad, it all looks pretty familiar, but there are a few changes that should be noted.
For starters, the grips are ever-so-slightly slimmer than the previous model, which in my case made it much more comfortable in the hand. My index fingers rest perfectly on the ‘ZL’ and ‘ZR’ triggers, while the rest of my fingers fall naturally on the grips below. As for the general feel, the matt black/grey finish is wonderful, though it does invite plenty of dust.
Meanwhile, the face buttons have been slightly enlarged; not so much that it’s immediately noticeable by sight, but you can really feel the difference in the hand. They’re close enough together that your thumb essentially rests on two buttons at once diagonally, making it easy to rock back and forth to hit whichever one you want.
Perhaps the biggest improvement comes with those analogue sticks. Good lord, they feel incredible. The standard Joy-Con controllers have been improved in a similar way, with the sticks feeling much smoother than on the Switch 1. With the Pro Controller, this is far more pronounced thanks to the extra travel afforded by the larger sticks.
It’s so difficult to describe exactly how smooth the motion feels; it’s one of those things where if you know, you know. That said, if you want a bit of a fun attempt at a rundown, then check out Alex’s video, in which he demonstrates with a bottle and an oily spoon. (Look, just trust me). Rest assured, the slight grinding you'd feel on the original Pro Controller is now completely gone.
Moving onto the D-pad, sensitivity issues some people had with the Switch 1 Pro Controller appear to have been fixed here, though we’ll need to really put it through its paces over the coming months (and years) to see if it holds up.
Testing the D-pad within the calibration settings reveals that rocking it up and down while holding down left or right does still yield ‘up’ and ‘down’ inputs, but it’s not nearly as sensitive as the previous controller. In fact, you want it to happen a bit so you can easily pull off diagonal inputs. Playing Street Fighter 6, I was easily able to knock out a few combos and Hadoukens without any fuss, and retro games via Nintendo Switch Online felt similarly natural with the D-pad.
Over on the back, you’ve also got the new ‘GL’ and ‘GR’ buttons, which can be remapped to whatever you wish on a game-by-game basis. We’ve already noted that you map the capture button to the back, which is a bit of a game-changer for more fast-paced games in which you want to take a few snaps.
Otherwise, you can map whatever input you wish, so it can certainly come in handy when you want to sprint and jump at the same time in Breath of the Wild, for example.

The positioning of the back buttons feels pretty natural, too. I mentioned that my fingers rested comfortably on the grips, and this is exactly where ‘GL’ and ‘GR’ are placed, but if you’re worried about accidentally pressing them, fear not. You can comfortably move your middle fingers up slightly to rest on the back of the pad – pretty much right where the ‘Nintendo’ logo is located. But even this isn’t entirely necessary in my opinion; my fingers curve around the buttons enough that I don’t feel they’re ever going to be pressed unless I consciously want to.
The dinky face buttons — i.e. your home button, capture button, '+', '–', and GameChat button — are all tucked away quite neatly in the middle of the device. The capture button specifically could be in a slightly easier-to-reach location, but it's at least out of the way enough that you're probably never going to hit it accidentally.
With the 'C' button, it's the same deal. You know where it is, so it's easily reachable whenever you want to access the Switch 2's GameChat menu, but you need to consciously reach your thumb over to get at it. What's odd is that, thanks to the right analogue stick next to it, the GameChat button looks slightly off-centre. It's not — you can tell by looking at its positioning in relation to the home and capture buttons above — but next to the analogue stick, it looks a little... weird.
Elsewhere, the other big change with the Pro Controller 2 is the addition of a 3.5mm headphone jack - can I get a 'hallelujah!'? Yes, this is a lovely little addition that makes discreet audio an absolute breeze if you happen to be gaming late at night. Something to keep in mind is that you'll need to make sure your controller is fully updated before hooking up a headset - thankfully, the Switch itself lets you know that you're due one if you plug anything into the headphone jack.
Positioning the audio jack at the bottom is just about the best place for it, too. You've got a standard USB-C slot at the top for your charging needs, so you can easily plug in both a headset and a charging cable without much fuss.
Speaking of the top, you'll notice now that the entire area housing the shoulder buttons, USB-C slot, and sync button is now white, as are the 'shafts' for the analogue sticks. This is a nice little design decision that easily sets the new pad apart from its predecessor, but I can also understand if it doesn't appeal to those looking for a more uniform look.
As for the shoulder buttons themselves, these feel nice and clicky without producing too much noise. No analogue functionality for the 'ZL' and 'ZR' buttons, sadly, but the digital inputs work perfectly well enough. Truth be told, this is probably the one area of the pad that's required the least amount of tinkering from Nintendo, and it all feels just as good as ever.
One last thing to touch on is the HD Rumble 2, which definitely feels a lot more robust than the original Pro Controller (and quieter too), but still not quite on par with the PS5's haptic . It feels really nice, though; moving between menu options on Mario Kart World produces small, yet welcome , while powersliding during races feels appropriately gnarly without distracting you from the action on-screen.
Really, it's hard to find much fault with it. Time will be the true test, of course, and it certainly isn't cheap. I'll be keeping a close eye on any potential drifting issues or D-pad shenanigans, but after using it as my primary controller for 99% of the time with my Switch 2 thus far, it's proven to be a magical little accessory; a new benchmark in Nintendo controller design. I've not yet tried the PS5's DualSense Edge, but I feel confident in saying that this $85 pad feels better than Xbox's $200 Elite Controller.

The sample used in this review was supplied by Nintendo.
Comments 89
"Testing the D-pad within the calibration settings reveals that rocking it up and down while holding down left or right does still yield ‘up’ and ‘down’ inputs"
So not fixed then.
For goodness sake Nintendo, why can't you get right the thing you invented.
Seriously, the lack of Analog triggers on the Pro 2 controller makes this a no-buy for me. Really sucks that Nintendo couldn't add that feature. I'd say as of now the PS5 controller still is the best main controller in the market.
I desperately want a Pro Controller in different colors, and not just changing the color of the grips like they did with Switch 1. I would buy a blue one that matches the Joycon blue instantly.
I tried rocking the d-pad on mine in all directions and there wasn't any rogue inputs. Time will tell.
The Switch Pro Controller is my favorite controller ever, so I wasn’t originally going to get this one. I didn’t see the need.
Then I got it anyways….and I’m very impressed by it. I really like this thing!
The Switch Pro controller was my favorite controller because it is just so comfortable to hold
And the Switch 2 Pro controller is even better. It just feels so smooth to hold, is very comfortable + the new additions like the headphone jack and the back buttons are a welcome addition
It's the most comfortable controller I've ever held. When a limited edition comes out, I'll be tempted to replace my Xbox Elite with one for PC.
@SBandy1 "but it’s not nearly as sensitive as the previous controller. In fact, you want it to happen a bit so you can easily pull off diagonal inputs." Maybe read the whole thing?
@Axecon I don't know if I have ever played a Switch game where I needed analogue triggers.
I'm able to play sf6 with the d-pad just fine! was very worried about the d-pad sucking again but it works shockingly well.
I'm going to wait for a special edition one. The plane boring black and white is kinda meh.
I just hope they give us a broader range of colours. The original controller was a missed opportunity, IMO.
@Dragon_Nexus
I read it thanks. He said it was fixed then immediately in the next paragraph says there was still incorrect inputs happening.
Trying to then give a flimsy excuse as to why it is a good thing does not make up for that.
There probably won't be any special edition controllers released for at least 6-12 months, so I decided to buy on day one. Haven't used it yet but it feels lighter than Switch 1 pro.
The controller just feels texturally sublime? Yes, I didn’t get home from the midnight release until 2am, so I was punchy, but I gasped when I held it, woke up my (very patient) wife, who mumbled something like “Oh, nice”, and fell back asleep. They outdid the OG Switch Controller, which was pretty amazing to begin with.
Yep was really surprised when got the switch 2 pro controller, definitely a work of greatness.
Feels and controls perfect.
@ColeRabbit
Made me chuckle and your wife’s response
Spot on. 🤣
No octagonal left analogue stick = no buy.
They don't want to think , fighting games enjoyers.
The pricepoint should be a negative. It is simply too expensive a controller compared to Sony's and Microsoft's.
I finally caved and bought one today. I was going to go with the 8BitDo Ultimate 2 but the deciding factor was that it can’t wake the S2 nor even being actively looked into according to a ticket I opened with 8BitDo. I like keeping the controller next to my place on the couch and being able to go from watching tv to playing a game without having to get up is essential to me (look, I get lazy after a long day of work staring at SQL queries and whatnot) and I only use joycon when I’m playing handheld. However, as it’s been stated I really hate the fact there’s no analogue triggers. May still end up with an 8BitDo Ultimate 2 at some point though. Nintendo’s price gouging is off putting.
@Axecon I definitely also prefer the ergonomics of the Dual Sense. Couple months ago, I even splurged on an Edge controller, upgraded it with TMR sticks (+140% tension for the right stick) and I now consider it a 95% perfect controller.
The only downside is the limited battery life, which for me means I have to charge it after every use really and that the face buttons could be just a tiny bit less mushy.
I bought a SW2 Pro controller, but I'm kinda thinking I should get an adapter and use the Edge instead. A bit of a hassle switching between the SW2 and PS5P constantly though ...
Never felt a controller like this before. The texture used on the back is very smooth and comfortable to hold. Wonder how it will hold up with longer play sessions.
Don't know if NL will do a review on the Joy Con charging grip, but the back button placements are equally as pleasing. For those interested.
I bought one but shall be returning it. It's a really nice controller but for the time being I'm fine with my OG pro controllers. I will probably pick one up once they have tasty special editions come out.
Does anyone know if this controller is compatible with Switch 1?
@oxcar Believe so, though the C button and headphone jack won't.
@nintendolife.com an extra 0.5 to the score for the battery 👍
..... should in the list of pros at least.
Got me one in the end and I don't regret it, feels great and super light. The headphone port is also a huge game changer as now I can play in bed at night on the TV with sound I can actually hear properly lol.
Lack of analog triggers for the pro controller shouldn’t be a negative against this controller. That’s a negative against the console itself. The default control method is digital triggers why on earth would Nintendo add analog to an optional controller??? No games would likely it, well ok besides GCN games since they would have it by default. I do wish Nintendo would’ve opted for analog this time around, but I can’t see holding it against the pro controller if the Joycon don’t it
It was the second best controller ever made (Switch 1 pro controller) but 10x better. To me it's the best controller ever made, if..
if.. Nintendo didn't also release a new GameCube controller
I managed to pick one up. First time I've ever purchased a Pro controller of any kind.
I have to say I'm very impressed with it... it has a very feel to it.
Saying that so do the new Joy Cons, they make a lovely satisfying click when you magnetically attach them to the Switch or the Joy Con grip
First one is still my go to on Steam Deck now that Valve fixed the controller disconnect. Would be interested in pro controller 2 if and when i get a Switch 2 so we can have two for family night.
I need latency measurements from a controller review
Also it would be nice to test the d-pad with a game like Tetris 99 where misinputs are very noticeable
C’mon, test the d-pad properly Nintendo Life. It isn’t difficult. You don’t need to wait “weeks and months”. All you have to do is play a 2D platformer with it. Mario World. Do a couple of levels. You’ll be able to tell straight away.
From what you say, it sounds like it isn’t fixed, but before I spend £75 on a controller, I’d like a review to confirm this.
It's a very nice controller, I did. already pres the c button instead of the home button three times though... not sure why it has to have such a prominent spot.. (but I guess they're proud of that feature)
@speed_loafer I use the joy-con grip a lot on Switch 1. I never understood the flak it received, I think it’s great. I use it instead of the pro controller when playing 2D platformers because of the d pad issues on the pro controller.
I'm just frustrated that Nintendo removed the ability for older pro controllers to turn the system on with the home button. It's not like the home button does something different with the new pro controller.
Analogue triggers are overrated in my opinion.
Yes, for serious racing games they are essential. But for all other purposes, I prefer short ways and defined pressure. And no, the DualSense emulation cannot match this!
My basic thoughts are this, it's very comfortable to hold and doesn't give me hand cramps unlike the PS5 controller which I really don't like the feel of it.
I honestly don't care about it not having analogue triggers since I never felt that it really effects gameplay to begin with.
All I really care about is if it's comfortable and has good build quality. The Switch 2 Pro Controller checks all those boxes for me.
So, the only negative from the review is the lack of analogue triggers as I read it.
Only one day in obviously but I really dig this controller.
As for launch day controllers go, I was intrigued by the N64 one and blown away by the GameCube one (that one with a proper right analogue stick would maybe still be my fav), but this is very slick and the upgrade over the Pro controller seems in line with how the Switch 2 has improved over the Switch.
So far so good. Great controller, but it is quite slippery! No grip like on the Pro Controller 1.
And, my ABXY have some type of line mark on them.
Possibly the most comfortable Controller I’ve ever used
I do want an S2 Pro controller, and this review really sells it, but I will be getting the GC pad first
I couldn’t complete the Street Fighter 6 tutorial (there’s a demo) because I couldn’t pull off one of Luke’s special moves, the double quarter circle move. I have absolutely no problem doing these moves on the Series X/S d pad.
I won’t be purchasing any Fighting games on the Switch 2, that’s for sure.
When I heard the analog sticks were quiet I thought "the PS5 sticks are really quiet, so probably something like that". Then I tried the new Pro Controller and confirm it's not "something like that". They are shockingly quiet when hitting the edges, and moving it along the edge feels incredibly smooth.
Also I did a quick test of holding left/right while rocking up and down that would have triggered unintentional inputs on the original Pro Controller, and didn't see any of that here.
@Axecon does the dualsense' gyro work on the switch/2?
I have a bit of a problem with buying too many controllers and can confirm this feels a lot nicer than the Dualsense Edge. The Edge does fell more than the standard Dualsense but maybe £20-30 more not £120 . I also think this has topped the Elite 2 for me in comfort and ness.
I though @AlexOlney was a man when he started talking about vegetable oil and spoons but I think he was onto something with the analogy.
This might be a dumb question but does it come with a charger?
@Axecon This exactly. With S2's power some decent racing games should be on the horizon, and analog triggers make a lot of difference. Guess I'll stick with 8bitdo.
@Dragon_Nexus I think I've only played 2 PS5 games that truly needed analogue triggers
@marktehshark69 it comes with a charging cable
The 8bitdo Ultimate Bluetooth has been my go to since my 2nd Switch Pro Controller developed drift. I was planning to hold out on the new controller, but with Costco selling them for $75 right now (and no guarantee they will keep stocking them for the long term) I grabbed one. Haven’t opened it yet. With all the positivity around it though I probably will. Having GL and GR ed on a per game per basis will be nice.
Besides setting up the system itself, I didn't even want to start playing a game on Switch 2 until I got my Pro 2 and charged it up. It's everything I thought it would be. A Pro will always be the best way to play a Switch for me!
@VeganHerpes I wouldn't know, sorry. Don't own the controller (I've only used a friend's) nor do I own the Switch 2. I assume there's probably a way to make it work but it would need some 3rd party device wizardry
Nintendo have nailed it with the pro controller 2. It just feels so nice to hold, the materials feel expensive and my fear of accidental presses of the rear trigger buttons doesn’t hold.
Love it!
Costco has the for $75
Now do some coloured versions so I can justify buying another one!
@Dragon_Nexus
Well duh.. That’s because Nintendo themselves don’t have analogue triggers on their own controllers. So no game released for the Switch requires analogue triggers… Some third party games use’em for other platforms obviously, but Nintendo themselves don’t.
Sony and their first party studios are generally good at utilizing the Dualsense controllers goodies, like the analogue triggers (with built in resistance etc.).
I don’t think it’s a dealbreaker at all, but I find it weird (and a shame) that Nintendo doesn’t seem to care about analogue triggers.
And yeah, the Dualsense really is the best controller ever made. It has everything basically. Real innovation. The rest are stuck at the moment (well, except Nintendo i guess).
With all that said, I LOVE the Switch 2 Pro controller, it’s so damn nice to hold and use. I’m not super thrilled about the flat back buttons though… I would have preferred if they stood out just a little bit. But I guess they made them so flat so the ergonomics wouldn’t get compromised, and I can respect that.
Overall, love the Switch 2!
How easy is it to accidentally press the buttons on the back?
@marktehshark69 it comes with a usb a to usb c cord, but no charging brick.
Is the little dot next to the USB-C port a mic?
A run through Tetris 99 did NOT net me any accidental hard drops, so I'm cautiously optimistic the d-pad is way better.
@Uncle_Franklin It isn't.
@Briarback I hate analog triggers and am glad at least one company has held out against them personally.
@Uncle_Franklin
Probably dependant upon how you grip it and the size of your hands. But with my big pit shovel hands, I’ve not had an accidental press at all so far.
One of the nicest controllers I've ever used, and I'm glad it doesn't have analogue triggers. After having them on the PS5, I'm genuinely happy the Switch 2 won't have them this whole generation.
Since getting the pro controller for the PS5 I realised that I just ended up switching the analogue triggers off 90% of the time. It's only really useful for racing games, and if you're that into those you should really get a wheel with pedals.
Great to hear it lives up to the hype (and price!). And I actually prefer the new design. The see-through plastic on the original Pro controller felt a little too cheap in my personal opinion. The matte finish feels more and elevated.
@zombie-paper would I have to buy a charging brick?
I'm good with my NS1 Pro Controller, maybe if it's Hall Sensor I could think about it. I may upgrade the joysticks for Gulikit TMR sticks. Saving the money for the NSO GC controller (I already have SNES, Mega Drive 6 Buttons and N64).
Worst part about this controller is it's $85 to be able to turn on my Switch 2 from my couch. Sure you can with joy-con 2 with controller adapter but they are still bad.
@RCGamer unfortunately the joy-con 2 have been taken apart and no Hall, TMR, or any magnetic sensors for the sticks. So Pro 2 could have it but the likelihood is almost 0% until someone rips one open. Again more reason to wait or not buy it at this time.
@marktehshark69 it doesn’t come with a brick. you’ll need a USB A charging brick.
Picked up one today and I like it, but the price is nuts and the color is boring. I can live with black, but the gray feels out of place. They should have gone with the blue or red accents from the Switch 2 joycons here
@zombie-paper thanks would the switch 2 ac adapter work?
It's the most comfortable controller I have ever held, and the HD2 rumble is right up there with the DualSense for haptics. The only downside would be the triggers.
@Stwert
I always wondered why they call you Stwert Shovel Hands.
I picked one up today, never had a Switch 1 Pro controller so going in kind of blind on this one. For the most part I like it, you get a feel for it quickly and it's quite comfortable to use, though I really don't like the Home button placement, feel like it and the C button should've been swapped.
@Cheez Unfortunately, the only reason for that is to make you fork out 80 dollars to be able to turn on your console. That's absolutely ridiculous in my opinion, but I'd people are happy buying the pro 2, to each their own
A-button on mine is way too mushy feeling. Exchanging for another to see if mine's a fluke, or the norm. I'm hoping the former, but expecting, sadly, the latter given the positioning of the button on general.
The sticks don't feel real, maaan... they don't feel real!
All I care about is the d-pad. The Pro Controller's was a disaster and why Nintendo just don't put the SNES one on these controllers is mystifying.
Edit:
I won't be buying one any time soon! At best I'll wait for a themed version or a different colour that strongly appeals, and at least a small discount!
Dual Sense is $75 with a much stronger feature set, but they are also prone to drifting. At least the OG Switch has a ton of great third-party options on it that are hopefully compatible with this. It will be interesting to see how these hold up.
I'll be honest that I'm hoping for some bit of comeuppance for Nintendo, 3DS launch style...but I doubt that will happen. The PS3 and XBONE style hubris isn't a good look.
I tested the D-Pad on PC. I can confirm the D-Pad issues on my controller were not fixed. It's super easy to rock even if you're only touching one direction and you'll get misinputs. LUCKILY, it's an easy DIY modification, but it's stupid I have to do their job.
If it had The DualSense's analogue 'adaptive triggers', and a more colorful design...Even if they just used the same neon blue & orange analog stick underlays from the Joy-Con 2's, it would of been an easy 10/10 in my eyes. As is, it's extremely safe & bland looking, as if it crawled out of the XBOX family.
Still more appealing than the hideous stock white DualSense at least. But we'll get different colored editions down the line obviously, so that won't be an issue, if it's an issue for you, for long.
Also, still no confirmation on latency. Crossing my fingers that it has less latency than the lag monster that is the Pro 1.
People always bring up the Pro 1's pesky D-pad miss-s(Which have been resolved for Pro 2) but hardly anybody brings up the fact that it's rocking 12ms more latency than the joy-cons, which is pretty bad.
Cameron_Poe wrote:
on the horizon.........the Forza Horizon perhaps?
The Xbox games are coming. Honestly...how the heck is that going to work? You can't play precision driving games without analog triggers.
This was one of my most wished-for Switch 2 features, for the racing games.
@Max_the_German
“Analogue triggers are overrated in my opinion.
Yes, for serious racing games they are essential.”
You hit the nail on the head. They’re “essential” for some games; especially GameCube games such as Mario Sunshine where you control the power of fludd by analogue trigger.
Leaving an essential feature off of a Pro controller, when they heavily d GameCube games for Switch 2 in the build up shows very poor respect.
Thanks for the review, while I'll make do with the Joy-Con 2 and Switch 1 controllers for now I'm definitely interested in getting the Switch 2 Pro Controller at some point and even more so after reading this!
@Axecon It's such a cop out by Nintendo, with the lack of analog triggers. Plus on top the unfixed D-pad issues.
The fact I have to pay 130 euro for this Pro 2 controller here in Scandinavia makes it all so much worse, when the PS5 dual sense controller is 90 euro!
@HingryHuppo Nintendo is so angry with Sony, that it is now desperately trying to beat Sony on greediness.
I seem to be in the minority here but I'm quite happy without analogue triggers. The ones on my main DualSense controller have been worn to the point where I'm constantly accidentally triggering them with the slightest touch and it's annoying as heck. The only time I can really see me wanting them is for the kinds of game I'd play on my PS5 or PC anyway. I understand the gripe, but for me personally, it's a non-issue. Absolutely lovely controller, huge improvement over the original.
@Jeronan
I definitely agree that Nintendo are implementing large chunks of Sony’s business model at the moment.
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