
Update []: Level-5 has Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”.
These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:
Important Notice (22nd May 2025)
- Switch & Xbox:
In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible.
Workaround
If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it.
- Switch:
While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur.
Workaround
There are several workarounds for this issue.
If the bug occurs inside a Treasure Grove:
Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game.
If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon":
Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing.
If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience.
- Switch & Xbox:
During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression.
Workaround
If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia.
- Switch & Xbox:
If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear.
Workaround
If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions.
There are also some other planned fixes:
Other Planned Fixes
- Switch & Xbox:
- Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression.
- Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected.
- Adding a new feature called "Instant Help" to players as they progress through their adventure.
- Fixing an issue where the "!" icon on the Quests Menu would not disappear.
- Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions.
- Switch:
- Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive.
- Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped.
Original Story: [Sun 18th May, 2025 02:55 BST]: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1.
This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May (JST). The version that reflects "most" of the content will be released in the future as Version 1.2.0.
"For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd (JST). The version that reflects most of the contents will be released in the future as "ver.1.2.0"."
Here's a translation of the full patch notes from Level-5's official website:
Fantasy Life i: The Girl Who Steals Time (Early Access Update) - Version 1.1.1
Feature additions/adjustments
Adding a signature function to crafted items
- ●You can add a sign to equipment you create (weapons, shields, life tools, armor).
There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign."
Added "Control Settings" to the options menu
- ●A menu has been added to the options that allows you to change button assignments for some actions.
Added the ability to move to the Life Master
- ●A function has been added to the lives screen that allows you to move to the master position of each life.
- *This will become effective after clearing the "Apprentice Trial" for each life.
Adjusted so that the companions selected in the production settings are ed.
- ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and
will be displayed in the selected state the next time you craft an item.
Adjusting the number of items that can be made in one production
- ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased.
Organized the information about skills displayed on the equipment screen
- ●The content of skills displayed in the details window on the right side of the equipment screen
has been reorganized.
When Life is Focused - Adjusted to display only unique skills
When an item is focused - Adjusted so that only equipement skills are displayed
Base UI Adjustments
- ●Adjusted the icon display of vegetables in fields.
- ●Names are now displayed on placed buildings.
Made crafting area objects easier to grab
- Made it easier to grab objects in the crafting area.
Adjusted the clear condition text for the Gachadan Tree
- In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time,"
we have adjusted the text to make it easier to understand which target will drop the Fruit of Time.
Map screen adjustments
- ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons.
Adjustment of recording prohibited areas
- ●Adjusted the prohibited areas for recording on the main unit.
Add guides/adjust content
- ●The following additions/adjustments have been made to the in-game "Guide".
【addition】
"sign" | Explanation of signatures that can be included in crafted items |
---|---|
for production by peers | Explanation of the provided by companion NPCs in the production mini-game |
『Eye & Hair Catalog』 | Explanation of the "catalog" that allows you to add eyes and hairstyles |
[Adjustment]
Coliseum Quest | Adding retirement explanation |
---|---|
"Phantom Fellows" | Added explanation regarding experience distribution |
How to grow vegetables | Added instructions on sowing and watering |
"Tension Techniques for Combat Life" / "Tension Techniques for Gathering Life" |
The same guide for combat and gathering life has been split into separate guides. |
Balance Changes
Main story related parameter adjustments
- ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play.
- ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story.
Area Challenge related parameter adjustments
- ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed.
- ●The conditions for achieving a gold rating in delivery challenges have been relaxed.
Bug Fixes
●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone.
●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village.
●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit.
●Fixed a bug regarding obtaining items in Chapter 5 of the main story.
●Fixed a bug that occurred with obtaining items at the Mujin Sales Office.
●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect.
- *After applying this patch, the parameters will be automatically corrected.
Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain.
●Fixed an issue where phantom character status did not change depending on area rank.
●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party.
Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials.
- *After applying this patch, recipes that were not available will be automatically granted if the conditions are met.
●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives.
Fixed an issue where the target would not be ed in the Pokédex when requesting gathering from a companion NPC and completing the task.
●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected.
Fixed an issue where objects could not be placed on the third level of the ground at bases.
●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed.
●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up.
Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient.
Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving.
- *We are working to recover save data that will be unable to progress after applying this patch.
Fixed unintended behavior that occurred in the menu when performing renovations.
●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred.
●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping.
Fixed a bug that occurred in some quests.
●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip (2P Family Play).
●Various bugs in multiplayer have been fixed.
●Some Japanese text and translated text have been corrected.
●Other minor bugs have been fixed.
Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms.
[source fantasylife.jp]
Comments 42
Still kinda want to play this, but the many long delays kinda hurt the hype and excitement.
It'll entirely depend on how good the overall reviews are.
What is this?
The patch before even the game been released?
@BirdoDidNothingWrong I think it's referring to moving the in-world position of the Life Master that you report to for quests, I might be wrong though.
Did I miss the release of this game?
@fenlix The early release is tomorrow. Basically these patch notes are just saying, "These are issues we know about, we're fixing them soon."
Please be a good game. Like an actually good game. I'll buy it day 1 on the Switch 2 if they actually put some effort into it. I don't know why I can't let myself get excited.
@BirdoDidNothingWrong Completely understand, after all the delays I'm scared to be optimistic about any of it
This is a game that I was so excited for when it was annouced but have gotten less and less excited with every piece of news since its annoucement. I'll be waiting for reviews and impressions and probably still picking it up on Steam if it turns out to be good but Level-5 have fumbled this title big time and it feels like they've given a big middle finger to Switch players, who should have been their primary audience.
I’m holding off for Switch 2 release.
Once a read a review saying this is a "slow life" sim I decided it isn't for me. Along with a bunch of patches already
First of all these continuous delays killed some hype for me, but the fact that level 5 decided not to release this game physically in the west just out-of-the-blue completely ruïned my interest for this game. It's a shame. Great job level 5! I guess you just lost a lot of customers.
@BirdoDidNothingWrong I think it means the position as in, the place where the life master is. Not that you can skip or change what lives are maxed.
Nice additions/changes, so looking forward to this - there's no way the delays etc. could affect my excitement when I've been waiting for a new Fantasy Life ever since the first one and nothing will be able to lessen my enjoyment of it as long as it's fun - when my Japanese physical copy arrives and I have the time for it (might also wait for the Switch 2 patch, but we'll see)!
Gonna be a day one for me. Do you think that this will be a title that will be ed for a longer time? As in content additions etc?
@hegelka The first game got a sizable DLC, so its completely possible.
@BirdoDidNothingWrong I 100% read it the same way as you; thank god someone here had more sense than me cause I was about to throw a fit haha
I’m the odd one out since the delays didn’t bug me too much, still excited to play it and hope it receives good reviews.
@BrokenCiv the switch 2 release has been confirmed as an upgrade only. The physical edition is the Switch 1 version with an upgrade pack .
@Dm9982 👀 oooh great catch! Honestly I haven’t looked too far into the particulars around it so I appreciate the heads up. In light of that I’ll pick it up and get the upgrade on Switch 2 but I’ll still wait to play it till then. I appreciate you!
@BrokenCiv Np! I only knew cause I caught it on the Fantasy Life sub reddit. It’s a shame but understandable, Level 5 has had publishing difficulties the last handful of years so I’m just grateful for western releases at this point! 🤣
Been playing it a bit on the Steam Deck and loving it. Fantastic game and stays true to the original. Would've got it on Switch but couldn't wait and had to get the Deluxe on Steam 🤣Should still run fine on Switch I think
I understand that day-one patches are the new norm, but how does Level-5 justify releasing a game with this much stuff to be fixed? And I'm sure there will be plenty more. We're all suckers. How about we pay $30 to play it now and another $30 when everything is as it should be?
Did they add physicality to the game?
"catalog" sent a shiver down my spine. i know there's apparently a seperate american translation of the 3ds game, no way they followed that one for this game. ...right? 😬 i really don't want to have to get used to changed character names
so glad that this once-switch exclusive game is getting content patches after the other platforms. really nice to know switch players are likely going to be the biggest demographic for this game while being an afterthought
@Anti-Matter and the patch is for the PS5 version as well. Physical only in Japan.
Not many games are truly physical anymore.
"Fixed an issue where the target would not be ed in the Pokédex when requesting gathering from a companion NPC and completing the task."
Is it actually called a Pokédex?
@GlennW I doubt it lost a lot of customers because its digital. at some point you have to accept that digital is the future.
@mikegwald you could be right, i don't know. Though i read a lot of hate posts online where level-5 get bashed for promising the west a proper physical release (and being Nintendo exclusive), only to reveal it's not gonna happen after three delays. That ain't very customer friendly if you'd ask me. But hey, also no reason to hate. It's just that a lot of people (including me) like physical releases and i've read on multiple reactions to articles this is a dealbreaker for a lot of people. For me personally it's a shame they did this and a big dealbreaker. No fantasy life for me anymore. I've had my fair share of broken promises from level-5
Loved the original Fantasy Life so I do hope this is good. Would like to see a better running Switch 2 version too if possible...
Waiting for my Physical preorder to ship.
Bulletin board also has a glitch.
Help 5 citizens or whatever...
It won't finalize.
There's no life storys like in the first game.
There isn't a lot of goofy stuff either.
It's just more bland than the original.
I'm starting my fifth life...
WoodCutter - apprentice
Miner - apprentice
Hunter - apprentice
Angler - apprentice
Carpenter - Fledgling
Can't wait to see a Nintendolife review to see if it's worth getting on Switch 1. Hearing great things about it but also some people complaining about screen blur and motion sickness...eek.
I also don't like that you are pretty much just given a mount.
In the first game, you had to actually work for it.
No random hidden items...
No secrets as of yet... Like the hidden button in the ocean town...
@manfredmanatee
Screen blur isn't really an issue, however, the camera angle definitely sucks!
According to Nintendo’s store page, this game can ONLY be played in TV mode. Is that accurate? Can you simply not play this on a Switch Lite?
Think I'll be waiting for the Complete on Cartridge Revised 00? Version long while from now with all DLC & PATCHES on Cart
@LastFootnote
I play it on Switch Lite and works fine
@sunspotty I believe the delay is from Nintendo's update/patch review policy, not from anything on Level 5's side.
@LastFootnote That is weird. I play in handheld mode without any problems. They need to update their page so people aren't confused.
Update for Switch is now live.
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