Maseylia: Echoes of the Past, a new 3D metroidvania from French duo Sol brothers, has been confirmed for the Nintendo Switch 2 and will launch at some point in 2026.
We suspect the Switch 2 will be absolutely flooded with metroidvanias after a few years or so, so it's nice to highlight one of the early contenders here. As for what it entails, well, it looks like a 3D action-adventure game! The visuals looks really nice; very unique and interesting, but we're a little concerned about the action at the moment (or lack thereof, to be honest).
All of the screenshots we've seen so far are a little bit too similar to one another for our liking, as you'll no doubt see in the four we've collated below. Still, it's a game that's very much still in development, so we'll withhold our full judgement for the time being – it could wind up being an absolute banger, and we'd be thrilled if that's the case.
Here's a look at the key features:
- Open-Ended Exploration – Carve your own route through a richly interconnected world, discovering secrets, forgotten ruins, and untamed creatures.
- Dynamic Platforming Abilities – Wield unique powers like the 360° dash, phasic transformation to through solid matter, and control over water levels to access hidden areas.
- Immersive Science-Fiction Atmosphere – Experience a world where nature and technology intertwine, shaping a mysterious and ever-changing environment.
Maseylia: Echoes of the Past will be ing another metroidvania on the Switch 2, and we suspect you know what we're talking about... yes, Hollow Knight: Silksong. We're very confident that this will launch at some point in our lifetime – maybe.
What do you make of Maseylia: Echoes of the Past from this early look? Leave a comment down below and let us know.
Comments 28
the art style looks gorgeous
I'd get this, and a Switch 2, if it seemed better value for money.
Looks a little rough. Seems like it could use more optimization.
This looks really pretty, hopefully the gameplay will be as good as the visual style. There's plenty of artsy 2D metroidvanias these days, but not so many in the 3D realm, so I can definitely see myself giving this one a try.
Interesting to see a 3D Metroidvania instead of a 2D one for a change - fingers crossed it will be good (beyond the visuals which you can already tell are great), if that ends up being the case then I'm eventually getting it for sure!
The color palette is cool, though the character animation could use some work. Maybe they should take some hints from the best (and only) stylized, archery-focused 3D platformer I've played, The Pathless. That game's fluid movement is probably its number one selling point.
Also, you can tell that this is a French game, the influence of Moebius, Mézières, and other such comic book artists on the visual style is pretty obvious.
This looks awful, as a metroidvania fan i will wait for more gameplay because graphics aren't everything.
Looks like something Switch 1 could easily run
The art style is beautiful, but animation feels off. Still, I'm interested in where this is going.
Devs: Stop making your metroidvania protagonists look like the knight from Hollow Knight!!
Watch, the "physical" release will be relegated to a Lame Key Card.
Very trippy. Couldn’t tell if the framerate was having issues or not… Maybe it was poor animation? Looks interesting though.
I like the visual design of the game, but it's hard to believe this trailer will generate the kind of attention they want. All of the movement looks stiff and stilted, like a bunch of pre-canned animations strung together instead of fluid and full of life.
Oh, a Switch 2 announcement!
@Ogbert no! Do it more Devs! Make him suffer!!!
/joke
@ear_wig
With these simple looking games I always just assume it’s poor performance as counter intuitive as that sounds, reminds me of Sable and Watertale on PS5 very simple stylish visuals but the framerate absolutely tanks at time.
Cel shaded environments like this look great, but they tend to be nightmares for performance. Ps5 still had issues with Sable, so it will be interesting to see how S2 handles this.
Looks good for a moment, but I agree that the animations look strange and unpolished the longer you watch the footage.
@Polvasti Yeah. Exactly Monsieur 😎
Seems like my type of vibe and def my kind of art style. Still waiting for a new Blue Fire (super underrated). Looks like it needs some more time in oven, but will keep a watchful eye on this!
Generally not a fan of third person games from behind the shoulder, even if it's a Castleroid (my preferred name for Metvania games 🤭). If there's excessive platform jumping, that makes it even less enticing.
Note: I primarily commented just to say Castleroid and Metvania. The best portmanteaus only use partial words, so I go with Metvania over Metroidvania. Even then, I feel Metroid is cheated because it invented the genre, and if we can call a category "Roguelike" after a game that virtually no one knows, why not Metroidlike? I could write could write a book about videogame naming conventions, and perhaps one day I will. 🤣🤗
@MegaVel91 ha! Well they can keep doing it they want. But if there’s one sure fire way to make me think your game is in-original and half-baked it’s to have an in-original and half-baked protagonist!
It’s like if every platformer featured a man with a moustache, hat and overalls.
@HalBailman I having a discussion a while ago about what to call the genre without any reference to existing games that people might not have even played.
‘Exploration game’ was the best I could think of, as the core of the game is about exploring and unlocking new areas. But that does have a fuzzy line with adventure games, and Nintendo actually referred to Metroid Prime not as a first-person-shooter but a first-person-adventure, as the focus of the game isn’t really the shooting. I would argue it’s also not the “adventure” but then we do explore the world to uncover the plot which is undeniably an adventure….it’s a messy distinction.
It also gets more difficult when you think of ‘walking sims’ which are truly just exploring a path or area and often little else. But it would be odd to lump them and metroidvanias together because they don’t have as much gameplay. So then it’s like…a ‘backtrack game’? That sounds awful! But it is a core feature. An ‘unlock game’ because you unlock new areas? That’s not super distinct either.
I guess we could split ‘adventure’ into ‘action adventure’ and ‘exploration adventure’ as those are two types of adventure games with different cores….but is that trying to tell me action-adventure game BotW doesn’t encourage exploration and exploration-adventure Metroid doesn’t have action? Because that wouldn’t be true at all!
So ultimately it came down too a “well either way you gotta learn what the genre name means, might as well keep Metroidvania”. But you’re right about the portmanteau being off, maybe “Metroinia”?
the hollow knight influence is s strong
@Moistnado genuine curiosity here. What about the most powerful handheld system ever made, that will surely be ed for at very least the next 5 years, AND plays every game you already own (some of them play much better even) for $450 DOESNT seem like a good value?
@Ratmasterd21 is this a description of the steam deck or an ROG Ally? It certainly isn't a description of the Switch 2. The handhelds I mention, will games well beyond 5 years, I'm not sure what is the most powerful handheld system ever made but it certainly isn't Switch 2. It has already been announced that Switch 2 cannot play all Switch games. The consoles I mentioned can play more Switch games than Switch 2. The $450 price tag omits the $80 price of a game. It is the game price that puts me off more than anything. On Steam you can get Cyberpunk 2077 for $40 today at full price. It is regularly on sale for $24. On Switch 2 it will be $70. The other issue is NSO which is 100% more expensive than the zero charge for using online functionality on the handheld systems I mentioned. So no, Switch 2 is terrible value for money.
@Ogbert Do you mind if I use your comment for a chapter in my book? 😁
I think Metroid games as action discovery games. Before a Metroinia (I like it), Metvania or Castleroid existed, Metroid and Super Metroid were called action adventure. I guess the mapping system and the discovery aspect elevates them into their own genre, which Castlevania later borrowed and others copied or took inspiration.
Incidentally, I refer to roguelike as re-run games. There's sub categories in that like action, shooter, space combat, and puzzle. I'll never use roguelike when its source is so obscure and radically different to most games for which the term gets used.
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