
Nintendo has released a new Mario Kart World for the Switch 2, delving into all sorts of delicious details about the game's development.
Crucially, World was actually originally planned for the OG Switch – not the Switch 2. Gasp! Yes, according to interviewees Kosuke Yabuki, Kenta Sato, Masaaki Ishikawa, Shintaro Jikumaru, and Atsuko Asahi, development had only really shifted over to the Switch 2 when the Mario Kart 8 Deluxe was being released.
Development seemed to be going okay-ish for the original Switch, but when the team wanted to incorporate 24 players into the races, it ran into a few limitations. "We were analysing from a calm and collected programming perspective whether it would be possible to accommodate 24 players", said Sato. "In game development, you first finish making all the different elements and then optimise them to run on the system. But when trying to accommodate 24 players, we had to make all kinds of processing optimisations right from the start as we were making it".
He then followed up and said that the team even considered taking the performance down to 30fps - yeesh!
"When we were developing for the Nintendo Switch system, it was difficult for us to incorporate everything we wanted, so we were always conscious of what we were giving up in return. We discussed things like toning down the visuals, lowering the resolution, and we even considered dropping the frame rate to 30 fps in some cases. It was a tough situation."
In the end, the team decided that they simply couldn't compromise on anything, and described the release of the Switch 2 as a "ray of hope". Here's what Yabuki had to say:
"We worked on it while kicking the can down the road in of deciding what to give up on, so at some point, we knew it was going to get messy. But as we'd decided to release Mario Kart 8 Deluxe — Booster Course , we thought that would give us a bit more time to continue development. That's when the conversation of moving it to the Nintendo Switch 2 system came up, and this suddenly opened up a bunch of possibilities on what we could do. It was truly a ray of hope."
Conversations around moving development to the Switch 2 ultimately began in 2020. The team had a basic idea of what the specs were at this point, but it wasn't until later that they'd actually receive development kits. "Once we decided to release this game on Switch 2, we expected our worries to evaporate all at once", said Sato. "I being overjoyed when I discovered we could express even more than we'd originally set out to."
Now, we're just about two weeks away from the launch of the Switch 2 and Mario Kart World on 5th June. Frankly, we're kind of relieved that Nintendo decided to move development over to the new console; can you imagine 30fps Mario Kart in this day and age?!
What do you make of this? Would you have preferred to see Mario Kart World on the original Switch, or are you happy to see it on Switch 2? Let us know.
[source nintendo.com]
Comments 53
That explains the rather simplistic graphics.
Wonder if development had started for a switch 2 game initially how this would have turned out.
It all makes so much more sense now. Mario Kart World never blew me away when revealed and like all Nintendo first party games so far, doesn’t make me go “wow that’s why I need the new Switch 2 console”. Of course I did buy the console but it’s the third party games that I’m interested in.
So glad that they moved World to Switch 2 to not greatly compromise the features they had in mind for it first and foremost and also performance (and even more so since we got Booster Course in the meantime as well) - can't wait to finally play it myself as soon as my discounted Switch 2 and physical copy of the game arrive!
I am very happy to hear that they opted to move it to the next system instead of going down to 30fps. Can't wait to play it when I get my hands on a Switch 2.
Honestly switch graphics were already great artistically so taking that foundation and polishing it with this new system was the best way to go. The game looks amazing, even if it could’ve technically looked better as a ground up switch 2 game
That explains why switch never got it's own dedicated Mario kart and just an enhanced version of 8 with extra dlc tracks. At least smash on switch wasn't just a rehash of the one on Wii U.
Explains a lot to me. And I’m sure month after month after year of top 10 sales helped the delay just a tad as well
@HugoGED simplistic doesn't mean bad. The game looks phenomenal. It's a cartoon racer, I don't know how they could improve on a whole ton more.
The most interesting part about this is the fact that they were actually working on an original Mario Kart for the Switch despite the immense success of MK8DX
This suddenly explains so much about Mario Kart's weird stasis this past decade or so:
Kinda wild to think that the Switch 1 was initially going to have a wholly original Mario Kart to call its own pretty much from the outset of the system's inception XD
@mariomaster96 MK8 Deluxe was already miles ahead of pretty much every other first-party release in of sales by the system's first anniversary so the fact they were still developing MKW for Switch 1 is crazy to think about 🤯
@Gatorclops I don't think it looks bad by any means, but the game didn't blow anyone away either, like Mario Kart 8 did back in 2014. Can't wait to play it myself.
This will get everyone fired up saying oh so we're paying 80 dollars for a game that could have been 60 on switch. Then Rockstar had to chime in with their gta 6 will actually be worth it cause sex, violence and drugs you know. Kids love that stuff. Makes em feel like big boys and girls herp a derp! 😝
I'm glad that them choosing to move World over to Switch 2 resulted in the Booster Course happening, MK8 Deluxe feels like the definitive Mario Kart.
@HugoGED to be fair when you pick an art style that's ridiculously timeless and perfect for the genre it's hard to improve on it at face level. But when you look into polygon count and animation variety and the details on the tracks you start to notice how much better it looks, especially when we've only seen it through screenshots and Youtube compressed videos at this point. Can't wait!
I'm kinda disappointed about the comment on taking it down to 30fps. I get that not every game really "needs" 60 fps. To me it seems that we should be in an era of gaming where 60fps should just be the minimal norm. Ya, probably means a trade off between smooth 60fps and some visual polish, but it seems most gamers really prefer 60fps over better visuals. Double so for anything with action in it. Pokemon? eh, ok it can get by at 30+. A kart racer or platformer? Hard no. Shouldn't even enter into consideration that 30fps would be an option.
I think I'm going to sit out on the launch window. I'll save up for the inevitable OLED version next year, and not at launch then either. The whole scalper culture really needs to die a fast excoriatingly painful end.
It looks fun but not for $80 in my opinion. Nothing about this game really excited me to want to purchase it on launch day or soon after
I need MKW in my veins now.
@Fizza Also kind of wild that the Switch 1 was the longest generation from Nintendo, and it never received an original Mario Kart!
Just because it started development as a Switch game doesn't mean it ended up that way. The graphics are beautiful and miles ahead of what would have been possible on Switch. Just look at the draw distance in some shots, unbelievable
A little amusing to read how Nintendo was so relieved to make a game for new, better hardware. You and many others, Nintendo!
This new Mario Kart taking the entirety of Switch 1’s lifetime is both impressive and concerning. With bigger games takes longer time, but I already knew that. It’s just wild how Mario Kart could require so much time and resources even more than Zelda. Unique circumstances like the overlap with Switch 2 planning and especially the pandemic certainly prolonged it though.
@Truegamer79 thankfully the 'chatter' about the £75 games has largely fell by the wayside, I feel the gaming 'media' blew it up to something more than it is. Gaming has always been expensive and £75 games are nothing new. Maybe not the norm but definitely nothing out of the ordinary
As expected.
And I guess they were never going to come out and say it out loud but clearly the real reason it shifted to Switch 2 is because MK8D sold ridiculously well, probably far beyond what Nintendo had anticipated. Holding it back for the next console was the best move really especially if keeping it on Switch was going to hamstring their ambitions for it.
Not being able to reach the performance on Switch and Switch already having a great MarioKart game... Well.. smart choice by Nintendo.
I can't see the Mario Kart World concept working for the switch hardware. Which makes me wonder how Mario Kart World looked & worked for the Switch before they changed it for Switch 2.
Smart move. But I also think they left some money on the table not holding off on MKW for a bit, maybe a year or so, launching w/ DKB, and bundling w/ MK8 Deluxe Complete. Sure it might have felt a bit insulting, but for even $70 w/ the full booster on cart, add in HDR, I think it would have sold. Not too mention a $10 upgrade patch just for HDR and a higher resolution for the 30 million people who own MK8. 30 million copies X $10 would cover the costs of adding HDR.
I still don't own MK8D b/c I own MK8 and my Wii U is still functional and hooked up to the TV, but I would have purchased MK8DC for $70, or$50 as a pack in, to own it all on cart.
Of course they started working on it as soon as MK8DX was done, and Switch 2 was too far at the time. The success of MK8DX meant that there was no rush to release a new one and they ended up moving it to Switch 2. They could have waited even longer, MKW will probably cannibalise some of MK8 sales.
@DonkeyKongBigBoy That's not true, Nintendo set a new price ceiling for base games with World which is grim. Prior to World, the base game price ceiling was £70/$70 set by Sony in 2020 (Demon's Souls remake).
@DonkeyKongBigBoy
Yeah i guess people that have stuck with only Nintendo probably aren't used to 80 dollar games but everyone else has been charging that much for a while now. Most high profile PS5 Games are that price and that's before any potential dlc. If money is an issue for someone they might wanna find a cheaper hobby.
Gaming costs money. Sometimes a whole lot.
@Grumblevolcano Yeah, between MK8 and Smash Ultimate they managed to include almost everything from the previous titles. I doubt we'll get such a all-encoming approach with future versions of those franchises, it was a special moment in time.
I've mentioned this so many times on YouTube and with my friends. It clearly still runs on the Switch 1, but it was forcibly pushed to the Switch 2 and in the end the device with 150 million units sold will only have Mario Kart Live as an "Exclusive".
MKW is clearly built on top of Mario Kart 8 Deluxe and would run on the Switch 1 with good optimization.
The switch 2 motherboard has been recently X-rayed on YouTube by a Chinese channel which acquired a 2021 MB revision. To me this solves the mystery of the Tears of the Kingdom development. The team said the game was basically done in 2022 but they took a year to optimise it for Switch. Maybe it won't ever be confirmed, mut this is my explanation now. Switch 2 was due to come out before 2025, but they postponed because of huge COVID sales.
And it’s a darn good thing that they shifted over to the Switch 2.
MKW would be too crippled if it were made for Switch 1, so it made sense to skip Switch.
At least MK 8 got 48 new tracks instead for a good price.
@Grumblevolcano looks at DKB’s price Um, no. $80 does not appear to be the new base price for games as of now. If so, then nearly every Switch 2 game confirmed now would be around that price, but only a few appear to wear the $80 price tag.
When people starting saying simplistic graphics that tells everyone they are a shill and probably those "Drop the Price" Nintendo live posters. It's probably way to much asking price but this is a 1st party game and they knew for this they could charge that and being just Switch 2 only version is another reason. This price isn't across the board it's up to every publisher to decide how much they are willing to take Nintendo gamers goodwill that could backfire if the price hikes doesn't match the gameplay as well.
no wonder the games doesn't look next gen
@Grumblevolcano that's just wrong. N64 games were massively expensive in the 90s. Doom 64 was £80.
@Truegamer79 yeah street fighter was incredibly expensive on the Snes too. $70 in 1993. People have short memories or are just uninformed
Processing optimisations right? Like the player prediction methods from Tears of the Kingdom... they weren't enough this time to deliver their vision. Welcome to what it feels porting a PS4 game to the original Switch, Nintendo
I truly makes sense to make it a launch title then. At first I thought the graphics were a little too unimpressive because the lighting was more subdued, but now that I'm looking at it at every angle, the image quality, the rendering pipeline, everything feels truly modern here. In fact, I think it wasn't until they recieved the later kits that they discovered they could upgrade the resolution to 1440p docked, and boy does that make a huge first impression, the clarity is simply new territory for the game franchise, even bigger than the HD leap that was NSMBU on the Wii U's launch.
On Switch 1 the game could've simply been 30fps with less visual splendour, since more things here are running in real-time, it would not have looked as good as Mario Kart 8, not to mention potential memory limitations, so as a first impression for the new console it's doing great! Who knows what they could achieve on the future...
Definitely shocking that Mario Kart World was in development for Switch 1.
@StewdaMegaManNerd Base game price ceiling means the maximum price set for the base version of games. So like if Rockstar charges $100 for the base version of GTA6, the base game price ceiling increases from $80 because of Mario Kart World to $100 because of GTA6.
@Grumblevolcano Oh, I was thinking you were talking about the average price of AAA games. Never mind.
@HugoGED here we go…
Seems like this is a common occurrence with games that launch early in a console's lifespan.
Oof. This will just give anyone unhappy with the graphics and price even more ammunition (understandably so, imo)
@Dinglehopper Don't see how, the game looks great and if anything the extended development time which is sitting at literally 8 years long would actually make a whole lot more sense for the asking price.
The people developing these games need to get paid, us internet dwellers seem to forget that these games are all made by people like us. 8 years of development time is an exceptionally long amount of time to work on a project and have no payoff.
I know this isn't the reason the game is priced higher, the game is priced higher because Nintendo decided to take lead on setting the standard following Sony doing it for the PS5. Also because Mario Kart is their biggest franchise. But let's be real, 8 years paying your staff to make a game is ridiculous, only a few franchises can afford this sort of gamble.
I would never buy a 30 FPS Mario kart. They must have been out of their minds even thinking about it.
@Daggot
lol, an OLED hardware refresh 1 year after release.... that isn't happening, the tech doesn't even exist for the yet (144 and VRR).
Try 3 to 4 years.
@Grumblevolcano
I think the only flaw with your point is that the media in carts costs more than blu ray, an with this new format clearly even more so.
You could argue comparing the digital price of MKW with th 70 of Sony is fairer, or more equal so a few bucks ontop of the digital price to affectively acommodate like for like.
This then most definitely brings it inline with 70.
@DonkeyKongBigBoy doesn't make it acceptable
@Novuscourvous got to move with the times though. Digital gaming is here to stay and physical releases are on the way out whether that's acceptable is irrelevant
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