
If you're a point-and-click fan — particularly of the '90s LucasArts-y variety — then you're likely familiar with Wadjet Eye Games. This is the team that brought us back to the genre's golden age with the likes of The Excavation Of Hob's Barrow (on which it served as publisher), and its latest slice of nostalgia pie is equally concerned with turning back the clock, albeit in a much more literal sense.
Old Skies is another genre celebration with a clear iration for the past, yes, but time is integral to the story here too — time travel, to be specific. With a centuries-spanning plot that covers everything from prohibition to 9/11, the modern-day to the distant future, Old Skies is an ambitious undertaking. The journey to the end suffers from uneven pacing, and the point-and-click puzzle solving is a little more straightforward than we would have liked, but as we closed in on the finale to this 15-hour time-hopping adventure, we were impressed by how it managed to stick the landing.

Mere decades in the future, time travel is real. Rather depressingly, this means that the entire industry has been bent for commercial gain, with travel agency ChronoZen performing whistle-stop tours to the past and future for those whose pockets are deep enough.
Now, anyone with so much as a ing interest in Back to the Future, Doctor Who, or roughly one hundred other iconic sci-fi media will tell you, time travel is a risky business — stepping on butterflies in the past can have dire consequences on the future, etc. That's where ChronoZen's Time Agents come in. These are era-hopping babysitters, of sorts, who ensure that the spoilt rich types don't cause too much of a splash on their temporal travels. Of course, some travellers do muck about in the past, causing people, places, and other things being 'ChronoShifted' from existence.

You play as one of these agents, Fia Quinn, and accompany six of the nation's finest on their journeys to the past. The game follows a pretty straightforward structure: you meet the client, you travel to their chosen time period, something goes wrong, you fix it. How you fix it varies on a case-by-case basis, but this is a point-and-click we're talking about, so it will come as no surprise to hear that there's a lot of drawer rummaging, item pinching and NPC badgering along the way.
For a game about hopping timelines, it's a shame how linear some of the puzzles come across during the opening acts. Unlike the genre's greats, most of Fia's troubles aren't solved by elaborate, out-of-the-box thinking, but rather by finding a necessary item the floor, or navigating a dialogue tree correctly to get the right answer.
There's nothing wrong with this approach to puzzling, per se, and there are certainly some solutions that require a little more thought (particularly in the end game). That said, a smattering of some Monkey Island-style weirdness wouldn't have gone amiss in some of the longer chapters, where reaching the intended solution can feel like more of a clickathon than anything to scratch your head over.

Fortunately, each chapter is varied enough that it doesn't feel like you're doing exactly the same thing for every mission. The unique time zones add a nice bit of variety, and Wadjet Eye has managed to make each one feel genuine thanks to some neat dialogue (all fully voice-acted, we should add) and world-building.
One particularly memorable trip sees Fia travel back to New York on 10th September 2001, witnessing the city before it changes forever the following fateful day. It's a particularly touching segment about what can and cannot be altered, deftly handled with respect and awareness of its emotional weight.
As nice as it is to explore these different time zones with their painterly backdrops and suitably laid back score from Unavowed composer Thomas Regin, the leisureliness is pushed a little too far in the opening acts. Much like 2062, the timeline at the centre of the narrative, Old Skies' pacing is in a constant state of flux. With character introductions out of the way, the ensuing three chapters can often feel like a bit of a slog, repetitively clicking through dialogue options in the hope of moving the story along.

Nowhere is this clearer than in Old Skies' death sequences. As a Time Agent, Fia can die. And she does, a lot. Whenever this happens, Nozzo, our ChronoZen buddy and chief hint giver, hits a rewind button so we can play out the interaction again. Most of the time, you defuse the situation by interacting with the environment to disrupt the loop, Ghost Trick style, but it often takes multiple attempts to see the intended solution, and the rewind has a nasty habit of dropping Fia a little too far back. Hearing conversations for the fourth, fifth, sixth time doesn't do much to keep up the sense of brush-with-death intensity.
The juiciness might not come thick and fast in Old Skies, but this is as much a story about the toll of time travelling on agents like Fia as it is about her escapades. In a world where people and places are constantly being rewritten, what effect does that have on the agents who have to live through it? It's in the quieter moments between chapters that interesting topics like this are allowed a chance to shine. Old Skies doesn't necessarily pose the answer to these questions, but the smaller discussions around self-love, relationships, forgiveness and our relationship to the past make for a heartfelt ending, albeit one that felt like it took its sweet time coming.
Conclusion
If you're looking for a throwback point-and-click that doesn't require too much puzzle solving, Old Skies is certainly one to look out for. The first few chapters can feel a little plodding and the puzzles rarely reach the wacky highs we like to see from a point-and-click, but Wadjet Eye's ambitious, time-hopping adventure is unexpectedly heartfelt, with its narrative managing to speak to something personal amongst the sci-fi melodrama of its central set-up. Those after a journey back to the wild world of '90s PC adventures will find the nostalgia trip they're after, warts and all.
Comments 12
They should be able to patch in Switch 2 mouse controls, right?
I still have to play this game, but I already have the feeling that it won't disappoint me, as I loved all the Wadjet Eye games so far and own them all on GOG, apart from this. I love how they manage to create an atmosphere which you can dive in.
Anyway, I find them closer to Revolution's style than LucasArts', to be honest.
I may try this at some point. I'm not a huge fan of point & click, but there are some good ones out there. I thoroughly enjoyed Jenny LeClue - Detectivu, Thimbleweed Park, Stick It to the Man, & The Cave. Those games were hilarious. I also like Syberia (beat the first 2 games & I've been in the middle of 3 for a couple of years now) & Secret Files (beat the first one & I've been stuck in the middle of the 2nd one for well over a year). And I have the Deponia games, which I've only ever toyed around with the first one a bit to see what it was like; one day I'll give those games a proper playthrough.
How does the job system work...oh wait...whoops this is not the Switch time travel related game I'm waiting for #thegirlwhostolereviewreadingtime
I absolutely adore the idea of this game, despite not really being much into point and clicks. You can bet I'll be checking it out. Feels like a game I'll occasionally think about a few years from now, might make me think differently about some things.
It has outdated 3D graphics, meh. Wadjet Eye Games are known for their cool looking pixel graphics point-and-click games. Gemini Rue is their masterpiece, but my personal favourite one is The Shivah – Kosher Edition. Bought it years ago on Android and replayed it for a few times.
That woman in the artwork looks just like the protagonist of Control!
I like what this is about at least and I do like old school point n clicks. I'll watch for a sale.
Nice to see this reviewed. I couldn't wait for the (delayed) Switch release and bought it on Steam last month.
The review is accurate. Yes, the game is a slow burn, but worth it in the end. I would recommend taking a break after each chapter to let the events sink in. If you try to rush through it, the slow pacing will be more evident.
@JimNorman Noticed a typo: "diffuse the situation" should be "defuse the situation", right?
@Qwiff Whoops! Excellent spot, thank you 😎 Taking a break after every chapter is a great recommendation too!
Thanks for the review, definitely interested in giving this a try at some point - that said, I should probably play other (and arguably better) games in the genre and even by these very developers first and foremost!
Switch is ending its own timeline as a time traveler genre hub, what with this and Fantasy Life i. Speaking of which, where's your review of the latter?
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